Feature #1521
Scaling of hires replacements
Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2010-08-16
% Done:
100%
Description
All Doom flats are 64x64 and repetition is easily noticeable. There should be a way to make a hires replacement to repeat less often, similar to Pattern skip in Decoration definition. Blox@DHTP forum made such textures: http://forums.yaa.dk/viewtopic.php?f=32&t=249
Labels: Game Objects
History
#1 Updated by danij about 14 years ago
This feature has been available for a while now, its part of the Materials system which lets you specify any world-space dimensions for a Material, independently from the size of the textures used.