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Bug #775

HeXen: Dormant foes waking up after loading saved game

Added by vermil about 15 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2009-09-10
% Done:

100%


Description

In Beta6.6, If the player loads a save game, any "dormant" foes on the map will wake up like normal foes instead of remaining dormant until whatever trigger should wake them up.

These "active dormant" foes retain the invincibility from being dormant until the player activates whatever trigger should wake them up.

An easy example of this is the Castle of Greif map (map21) where there are dormant foes right outside the start room that should only wake up when the player steps on the drawbridge.

Labels: jHexen Gameplay

History

#1 Updated by danij over 14 years ago

Fixed for 1.9.0-beta6.8

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