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Doomsday Engine
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1.9.0-beta6
2009-02-25
100%
232 issues
(
232 closed
— 0 open)
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Bug
232/232
Related issues
Bug #525
: Cmakelists.txt lines 801-804 need to be removed or commented
Bug #526
: undefined symbol: isnumber
Bug #533
: Deng often crashes on startup
Bug #567
: Resolution always resets to 640x480
Bug #571
: -fast option is broken
Bug #575
: "Upscale and Sharpen" vs texreset
Bug #583
: Position of particles spawned using the spherical method
Bug #610
: Heretic E3M8 repeat loading crash
Bug #611
: HeXen Korax bug and crash
Bug #612
: jHexen: Door sounds mixed up
Bug #614
: Chat controls interfere with cheats
Bug #615
: Left Ctrl and "[" are treated as the same key
Bug #616
: Map Cheat Resets from Map to Map
Bug #617
: Full Map Code Works Incorrectly After Switching Resolutions
Bug #618
: Snowberry: Hardcoded paths to user documents
Bug #619
: Snowberry: Misaligned text in lists
Bug #620
: Crash when launching with Shareware Doom
Bug #621
: Alpha Masked walls on Intel 950 and some notes
Bug #622
: jHexen: Dark Crucible: Bridge motionless and dark on respawn
Bug #623
: Inventory display wrong item
Bug #624
: Armour pickup gives nothing
Bug #625
: Doomsday captures all keypresses
Bug #626
: jHexen: Savegame bug (e.g. seven portals)
Bug #629
: A couple of broken XG classes
Bug #630
: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
Bug #631
: Lift texture does not scroll down / up
Bug #632
: jHexen: Savegame Crash with jXRP
Bug #633
: Low Damage with Timons Axe and Gauntlets
Bug #634
: Infine events command not working
Bug #635
: No Music
Bug #636
: invalid read of 8 byte
Bug #638
: Monsters become active at start of some maps
Bug #639
: "Midbars" texture problem / possibly jdrp related
Bug #640
: Delay with use key on intermission screens
Bug #641
: Resolution change issues (Linux)
Bug #643
: wad midspace texture name does not work?
Bug #646
: jHexen Deathkings Crash
Bug #647
: when environment pack is selected the music does not work
Bug #649
: Armor bugs not only in jDoom
Bug #651
: The texture compression option does not work
Bug #652
: Music volume and balance
Bug #654
: Hexen crash\playabitliy issue
Bug #655
: Artefact key's not checking that player actually has item
Bug #656
: Heretic Gargoyles not spawning correctly
Bug #657
: DED Reader: Failing to locate State definitions
Bug #659
: Can't run doomsday on FreeBSD
Bug #660
: -warp parameter fails to start game
Bug #661
: New armour bug: blue and green armour add
Bug #662
: No music when the game is running!
Bug #663
: I've found a problem in music!
Bug #664
: Heretic Maulotaur attack behaviour incorrect
Bug #668
: 2nd player stuck in multiplayer jDoom
Bug #670
: Doom Armour Icon on full screen is squashed vertically
Bug #673
: Segfault when starting jdoom with music
Bug #674
: Segmentation violation: semi-transparent wall texture (bars)
Bug #675
: Weapon controls wrong selection
Bug #676
: HeXen inventory not saved between maps
Bug #678
: Automap: Rotation angle smoothing
Bug #679
: [jDoom] Menu items disappear after engine reset
Bug #685
: Map cheat behaviour change
Bug #686
: No music played
Bug #687
: Missing Texture of rail
Bug #688
: Hexen: Stuck while entering a portal in Seven Portals
Bug #691
: on screen text error
Bug #692
: A_SkelMissile not taking vertical offset into account
Bug #693
: Keybord and mouse controlls delayed
Bug #695
: auto lowering of flying mobjs not checking the way is clear
Bug #696
: [jHeretic] Clip through a wall if an object is near.
Bug #697
: Mouse Strafing Extremely Slow
Bug #699
: Call it noclip without cheat
Bug #700
: Heretic: No teleporter sparkles
Bug #703
: HeXen: Maulotaur charge attack
Bug #704
: HeXen: Centaur two shields
Bug #705
: Heretic/HeXen: Minor inventory glitches
Bug #707
: HeXen: Telefog has no Z offset
Bug #710
: [Heretic/Hexen] Savegame menu boxes offset too far left
Bug #712
: Load menu skull cursor initial position
Bug #713
: Bad guys slow to wake up
Bug #715
: HeXen: Corrupted save games
Bug #716
: Compatible Dehacked file not loading
Bug #717
: Heretic/HeXen: MF_Ripper Blood
Bug #720
: HEXEN 32BIT Savegames not stored in linux
Bug #721
: Paused game while opened menu bug
Bug #722
: Map crash when you reload after death
Bug #724
: PNG texture makes jHeretic crashes starting episode 1
Bug #726
: [1.9.0 beta6.4] Doomsday corrupts jDoom.cfg
Bug #728
: [1.9.0 beta6.4] Loading definitions via command line broken
Bug #730
: [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
Bug #731
: Spider Mastermind boss missing from E3M8
Bug #734
: [1.9.0 beta6.4] Texture name missing in Doom 2 Map 14
Bug #735
: [ATI] OpenGL crash upon starting map (Catalyst AI)
Bug #737
: Dehacked Files Crash Doomsday
Bug #738
: WFALL Textures inanimate in PWAD
Bug #739
: Stairs Raise by 8/16 behaves incorrectly in WAD
Bug #740
: Bullets not visible in map cheat
Bug #742
: Alien Vendetta::MAP07 cannot be completed (tag 667)
Bug #743
: No intermission screen after map30
Bug #744
: Linux 32bit Heretic & Hexen Segfault
Bug #746
: Model Particles not rendered
Bug #749
: [All games] In helpscreens "any key" no longer advances.
Bug #750
: sdl_mixer + external sound files getting cut short
Bug #751
: Getting stuck behind moved surfaces after reloading level
Bug #752
: Dragonskin Bracers don't work (possibly other armor too)
Bug #754
: Gun-Triggered Switches Inactive in PWADs
Bug #755
: Time on Intermission Screen Shows 2 Seconds
Bug #756
: Shoots after loading a saved game with a click
Bug #757
: SND_INFO error when changing difficulty on MP setup
Bug #758
: Erratic Ultimate Doom Exit Behavior
Bug #759
: Dynamic lights on unpegged walls
Bug #760
: 1.9.0-beta-6.6 Heretic Segmentation Violation
Bug #761
: Switch doesn't open up before Caves of Circe
Bug #762
: Swamp Key panel doesn't light up after hitting switch
Bug #763
: Segmenation Violation in Guardian of Fire (MAP04)
Bug #764
: HeXen: End game trigger doesn't work
Bug #767
: HeXen: mobj_t* converted to int! Not 64-bit compatible
Bug #768
: [Hexen] Death Wyvern movement broken
Bug #769
: Warping from map with hub exit to another hub plays anim
Bug #770
: HeXen: Herisarch's mana cubes
Bug #771
: HeXen: Destroying pot's
Bug #772
: HeXen: Poly object clipping
Bug #773
: Hexen Not loading Map
Bug #774
: General: Mobjs overlapping more than one sector
Bug #775
: HeXen: Dormant foes waking up after loading saved game
Bug #776
: HeXen: Unused Wings of Wrath not taken between hubs
Bug #777
: Hexen: possible problem with switches & loading
Bug #779
: Bouncing off edges
Bug #780
: BLODGR1-4 Textures Inanimate
Bug #781
: Doom E2M1 to last level
Bug #783
: Heretic crash & slowdown (possibly related to melee)
Bug #784
: TNT: YKey missing on MAP31
Bug #785
: PK3 virtual file mapping directive for /data vs model files
Bug #786
: Heretic: Puff Pod spawns
Bug #790
: [DEH] Max Health and Max Armor do not work
Bug #791
: Odd map exit behaviour with switches
Bug #792
: Heretic slowdown leading to Blue Screen error
Bug #793
: HeXen: Mana giving script on Dark Crucibe not functioning
Bug #794
: Monsters get stuck within each other
Bug #795
: Offsetted Textures Misaligned
Bug #796
: Automap updating whilst fading away
Bug #797
: Blank map titles no longer blank
Bug #798
: Invisible Objects seen on Automap
Bug #800
: Heretic and HeXen: hud weapon graphics set too low
Bug #801
: [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level
Bug #802
: [Doom 2]Unable to load saved game
Bug #803
: Monsters see through wall/floor/ceil
Bug #805
: Heretic pod generator and pod placement
Bug #807
: Saved games non-functional in 64bit builds
Bug #808
: Disc of repulsion doesn't push monsters
Bug #809
: [Doom2] Linedef action #30 raises floor too high
Bug #815
: deng grabs mouse in linux (maybe mac?)
Bug #817
: hexen crashes after choosing character
Bug #818
: Plutonia 2 Dehacked Not Read
Bug #819
: Wrong dynamic light texture opacities (Intel GMA X3100)
Bug #824
: Double press input events
Bug #826
: Frequent frame skipping at 60Hz
Bug #827
: [Win32] Fullscreen toggle access violation
Bug #829
: Weapons Automatically Picked Up at Start of Map
Bug #830
: TNT Map30 Cannot be Finished (Stairs)
Bug #831
: Delayed Messages At Start of Map
Bug #832
: [Rotating Polyobjs] collision bug in Shadow Wood
Bug #834
: [Heretic] Ambient Sound Things
Bug #835
: [Hexen] Death Wryn issue
Bug #837
: [Controls menu] Able to delete Menu Select binding
Bug #841
: Music Slows, Stalls, then Crash
Bug #842
: Segmentation Violation Ultimate Doom E2M3
Bug #845
: [Heretic] Secret levels fail to load
Bug #846
: [Heretic] Some projectiles curve over water
Bug #847
: [Heretic] Unbouncy firemace [bug relapse?]
Bug #850
: Crash when loading saved game
Bug #852
: [Hexen] Firing wand down large z-depth causes segfault
Bug #854
: [multiple games] crash if loading game from title screen
Bug #855
: [Hexen] P_UnarchiveThinkers: Unknown tClass 107
Bug #857
: Transparent texture clamp on upper/lower wall sections
Bug #858
: CmakeLists.txt issues (minor)
Bug #859
: cmake cannot find source file [win32]
Bug #860
: [Hexen] All interlude/finale texts are (not found)
Bug #861
: Compile error in sys_window [win32]
Bug #863
: jHexen: impassable doorway (polyobjs?)
Bug #864
: undefined VK_ keymaps in sys_console
Bug #865
: Heretic: Scrolling flats too slow
Bug #866
: HeXen: Automap scroll when changing maps
Bug #867
: Can't adjust midi music volume in WINDOWS XP
Bug #868
: Console min height after resolution change
Bug #870
: possible index-out-of-bounds? (dgl_texture.c)
Bug #871
: Significant CPU cache misses with fakeradio enabled
Bug #875
: Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
Bug #879
: [Heretic] Chicken beak psprite yoffset incorrect
Bug #880
: Console log position after clear
Bug #881
: Controls UI show/hide menu reassign bcontext mismatch
Bug #884
: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
Bug #885
: GL state - wireframe vs sky vs fakeradio shadow edges
Bug #887
: [x64 Ubuntu] Crash when loading a level
Bug #888
: [1.9.0-beta6.9 / Mac OS X 10.6] Wrong music track in jHexen
Bug #889
: Fatal error attempting to play Deathkings
Bug #892
: [Win] sys_input.c includes MSVC header
Bug #893
: [DOOM] IDMUS cheat broken (not DOOM2)
Bug #896
: Console background flicker during fade in with resize
Bug #897
: Shiny textures do not work
Bug #898
: [DOOM] HUD ammo counters display incorrect values
Bug #900
: deprecated png members in gl_png.c
Bug #901
: [Ultimate Doom] Missing HUD/GUI fonts & textures
Bug #905
: [DEH] Wrong sprites displayed (shooting pinkys)
Bug #907
: Hexen: pottery missing sound effect
Bug #912
: HeXen: Level music numbers off by one
Bug #914
: Give command help vs implementation syntax discrepancy
Bug #922
: heretic jhrp models not loading 6.9
Bug #924
: Segmentation fault when travelling to Shadow Wood
Bug #927
: Fatal Error Attempting to Play Deathkings
Bug #928
: [Hexen] Crash on autosave returning to seven portals
Bug #929
: 0 byte THINGS lump results in map conversion failure
Bug #930
: [Hexen] Crash with unknown sector types
Bug #931
: [Doom] Freeze completing TNT::MAP30 with jDUI
Bug #934
: [Heretic] Energy Orbs using wrong sprites in shareware
Bug #935
: Running without an IWAD causes freeze
Bug #936
: Particles: setting vector relative to mobj
Bug #940
: [Doom] Exit switches play the wrong sound
Bug #942
: Vanilla save game support has broken at some point
Bug #944
: [Hexen] Maulotaur throwing crash
Bug #945
: Console resize shortcut also scrolls the text up/down
Bug #946
: [Heretic] Typo in console help for command "give"
Bug #949
: [Hexen] Crash on returning to Heresiarch's Seminary
Bug #950
: Crash on Doom2.wad map30 after loading save
Bug #955
: Dynamic lights and animated textures
Bug #957
: sudden slow down 1.9.x
Bug #961
: Hexen crashes on start-up with certain xccp models
Bug #962
: Crashing when returning to Shadow Wood
Bug #976
: Fakeradio: One sided mid textures
Bug #978
: 0 tic weapon states no longer function
Bug #979
: Screen melt and save games
Bug #980
: Heretic - Sky not rendering correctly
Bug #1084
: 666 tag compat option ('any boss triggers 666') doesn't work
Bug #1119
: Non-functional secret exit (No Rest For The Living)
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