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Bug #875

Rend-Dev-Nosprite conflicts with certain HeXen mobj actions

Added by vermil about 14 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2010-03-18
% Done:

100%


Description

The "rend-dev-nosprite" console cvar conflicts with the HeXen mobj action's "A_UnHideThing" and presumably the associated "A_SerpentHide" and cause Dday to freeze if one is called while the above console command is set to 1 (i.e so that no sprites are rendered).

Given that these mobj actions turn off and on the rendering of a mobj's sprites, it's probably an oversight (i.e the A_UnhideThing code doesn't know what to do if the sprites are already not being rendered by the above console command).

Labels: Console

History

#1 Updated by vermil about 13 years ago

Seems this issue doesn't exist in the latest version (Beta 6.9).

#2 Updated by danij over 11 years ago

I have not been able to locate any serious issues related to the rend-dev-nosprite cvar and a potential interaction with these action functions.

Could you detail what you think isn't working correctly and/or provide a step-by-step method for replicating the issue.

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