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Bug #533

Deng often crashes on startup

Added by eunbolt about 16 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2008-10-07
% Done:

100%


Description

Many times when trying to start deng svn build post beta5 It segfaults.

Here Is a backtrace I did
-------------------------
B_Init: Init bindings.
R_Init: Init the refresh daemon.
R_ReadTextureDefs: Found 428 textures.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
R_InitRefresh: Loading data for referesh.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
P_InitTerrainTypes: Material 'SLIME01' linked to terrain type 'Slime'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x43a3b950 (LWP 12023)]
0x00007f1e9ecf75b4 in M_InitControlsMenu () from /usr/local/lib/libjdoom.so
Current language: auto; currently asm
(gdb) bt
#0 0x00007f1e9ecf75b4 in M_InitControlsMenu () from /usr/local/lib/libjdoom.so
#1 0x00007f1e9ece4a21 in Hu_MenuInit () from /usr/local/lib/libjdoom.so
#2 0x00007f1e9ed0c49f in G_CommonPostInit () from /usr/local/lib/libjdoom.so
#3 0x00007f1e9eccedb5 in G_PostInit () from /usr/local/lib/libjdoom.so
#4 0x000000000044272a in DD_StartupWorker ()
#5 0x00007f1ea8f1ec97 in ?? () from /usr/lib/libSDL-1.2.so.0
#6 0x00007f1ea8f643c9 in ?? () from /usr/lib/libSDL-1.2.so.0
#7 0x00007f1ea8cfa3ea in start_thread () from /lib/libpthread.so.0
#8 0x00007f1ea6fe9c6d in clone () from /lib/libc.so.6
#9 0x0000000000000000 in ?? ()


here is the output from the console another time I tried to start deng

dave@dave-desktop:~$ /usr/local/bin/doomsday game jdoom -iwad /home/dave/Games/Doom/doom.wad -width 800 -height 600 -window -nomouse -v


P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
B_ActivateClass: Deactivating class "menu".
M_InitControlsMenu: Creating controls items.
Segmentation fault
---------------------

this is deng starting successfully
note: I did not change anything

dave@dave-desktop:~$ /usr/local/bin/doomsday -game jdoom -iwad /home/dave/Games/Doom/doom.wad -width 800 -height 600 -window -nomouse -v

P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
B_ActivateClass: Deactivating class "menu".
M_InitControlsMenu: Creating controls items.
AM_Init: Init automap.
Game state parameters:
Con_Busy: Was busy for 0.88 seconds.
LoadImage: Data/Graphics/unknown.png (256x256)
LoadImage: Data/Graphics/missing.png (256x256)
LoadImage: Data/Graphics/bbox.pcx (64x64)
LoadImage: Data/Graphics/gray.png (32x32)
LoadImage: Data/Graphics/Mouse.png (32x64)
LoadImage: Data/Graphics/BoxCorner.png (64x64)
LoadImage: Data/Graphics/BoxFill.png (64x64)
LoadImage: Data/Graphics/BoxShade.png (128x128)
LoadImage: Data/Graphics/Hint.png (64x64)
LoadImage: Data/Graphics/Logo.png (256x256)
LoadImage: Data/Graphics/Background.pcx (512x512)
LoadImage: Data/Graphics/dLight.pcx (64x64)
LoadImage: Data/Graphics/wallglow.pcx (4x64)
LoadImage: Data/Graphics/flare.pcx (64x64)
LoadImage: Data/Graphics/Zeroth.pcx (32x32)
PG_InitTextures: Particle00 not found.
LoadImage: }data/graphics/loading1.png (256x256)
LoadImage: }data/graphics/loading2.png (256x256)
Con_Busy: Was busy for 0.10 seconds.
S_StartMusic: intro.

Labels: jDoom

History

#1 Updated by eunbolt about 16 years ago

Forgot to say this is runnning on linux.
It has been happening for a long time with the svn builds.

#2 Updated by danij about 16 years ago

Fixed in svn.

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