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Bug #617

Full Map Code Works Incorrectly After Switching Resolutions

Added by sonicdoommario about 15 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2009-02-26
% Done:

100%


Description

After switching resolutions, the full map code has a weird behavior. When I try to use IDDT a second time to reveal the objects, the objects aren't displayed on the map. The funny thing is, the white arrow representing the player doesn't display on the map either (and it is always displayed on the map). I have reproduced this several times, but I do not know if this is a video card issue or not (using an ATI X700 video card). If I exit Doomsday and re-enter, the automap codes will work properly again, but for some reason, this behavior happens whenever I switch resolutions (doesn't matter if I'm going to a higher or a lower resolution).

Labels: Graphics

History

#1 Updated by danij about 15 years ago

Fixed in svn for 1.9.0-beta6.1

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