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Bug #802

[Doom 2]Unable to load saved game

Added by gleevoy over 14 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2009-10-06
% Done:

100%


Description

Game just crushes when I try to load this save.
Doomsday.out contents:

Z_Create: New 32.0 MB memory volume.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.7 Sep 30 2009 (DGL).
Sys_InitWindowManager: Using Win32 window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
OpenGL information:
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 3800 Series
Version: 2.1.8918
GLU Version: 1.2.2.0 Microsoft Corporation
Available Texture units: 8
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 0
Line Width Granularity: 0.1
Line Width Range: 1.0...63.0
Extensions:
GL_AMDX_vertex_shader_tessella GL_AMD_draw_buffers_blend
GL_AMD_performance_monitor GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellat GL_ARB_color_buffer_float
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_instanced
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_instanced_arrays GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_shader_objects
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgt
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_tw
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_snorm GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader GL_ATI_meminfo
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer GL_EXT_copy_texture
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_lat GL_EXT_texture_compression_rgt
GL_EXT_texture_compression_s3t GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_swizzle GL_EXT_transform_feedback
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_explicit_multisample
GL_NV_primitive_restart GL_NV_texgen_reflection
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control
Extensions (WGL):
WGL_ARB_extensions_string WGL_ARB_pixel_format
WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float
WGL_ARB_multisample WGL_EXT_swap_control
WGL_ARB_pbuffer WGL_ARB_render_texture
WGL_ARB_make_current_read WGL_EXT_extensions_string
WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB
WGL_ATI_render_texture_rectang WGL_EXT_pixel_format_packed_fl
WGL_I3D_genlock WGL_NV_swap_group
WGL_ARB_create_context WGL_AMD_gpu_association
WGL_AMDX_gpu_association
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Disabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
Multisampling: Enabled (20)
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: 2-Axis,8-Button
Sys_InitTimer.
Driver: SDLMixer
SDLMixer Configuration:
Output: stereo
Format: 0x8010 (0x8010)
Frequency: 22050Hz (22050Hz)
Initial Channels: 8
Sfx_Init: Initializing...
Sfx_InitChannels: 16 channels.
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: C:\Program Files\Doomsday\data\doomsday.pk3
W_AddFile: C:\Program Files\Doomsday\data\jdoom\jdoom.pk3
W_AddFile: C:\Program Files\Doomsday\snowberry\wads\Doom 2\DOOM2.WAD
IWAD identification: 00f36acb
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb032.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb033.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb034.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb035.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb036.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb037.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb038.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb039.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb040.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb041.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb042.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb043.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb044.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb045.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb046.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb047.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb048.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb049.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb050.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb051.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb052.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb053.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb054.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb055.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb056.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb057.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb058.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb059.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb060.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb061.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb062.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb063.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb064.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb065.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb066.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb067.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb068.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb069.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb070.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb071.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb072.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb073.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb074.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb075.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb076.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb077.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb078.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb079.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb080.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb081.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb082.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb083.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb084.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb085.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb086.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb087.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb088.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb089.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\fontb090.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\m_therm2.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\mapmask.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\menufog.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\pal18to8.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\sndcurve.lmp
W_AddFile: C:\Program Files\Doomsday\data\jdoom\auto\.basedata\stcfn032.lmp
Reading definition file: C:\Program Files\Doomsday\defs\doomsday.ded
Reading definition file: C:\Program Files\Doomsday\defs\jdoom\jdoom.ded
Definitions:
138 sprite names
974 states
140 things
8 lights
112 sound effects
36 songs
365 text strings
27 particle generators
30 animation groups
51 surface decorations
23 surface materials
33 map infos
3 skies
12 finales
B_Init: Init bindings.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
P_Init: Init Playloop state.
P_InitPicAnims: Registering default animations...
P_InitTerrainTypes: Material 'FWATER1' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'LAVA1' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'BLOOD1' linked to terrain type 'Blood'.
P_InitTerrainTypes: Material 'NUKAGE1' linked to terrain type 'Nukage'.
P_InitTerrainTypes: Material 'SLIME01' linked to terrain type 'Slime'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
DOOM 2: Hell on Earth
----------------------------------------------------------------------
Game state parameters:
P_LoadMap: "MAP08"
convertMap: Attempting conversion of "MAP08".
WadMapConverter::Convert: Attempting map conversion...
WadMapConverter::Convert: DOOM map format.
BSP_Build: Built 274 Nodes, 275 Subsectors, 1310 Segs, 667 Vertexes
Balance +2 (l12 - r10).
Build subsector tables...
Build line tables...
convertMap: Successful.
R_InitLinks: Initializing

Map 8: Tricks and Traps
Author: id Software

P_UnArchiveSoundTargets: bad sector number

Labels: jDoom

History

#1 Updated by danij over 14 years ago

The attached saved game is from an earlier beta in which a problem was inadvertently introduced which would result in invalid saves. That issue has since been resolved but it was not possible to retain compatibility. Consequently, this saved game is now unusable.

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