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Bug #738

WFALL Textures inanimate in PWAD

Added by sonicdoommario over 15 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2009-07-31
% Done:

100%


Description

In Doom, the textures WFALL1-4 are animated waterfalls, but these textures are not included by default.

In my own WAD I am creating, the waterfalls are inanimate for some reason (added manually as WFALL1, WFALL2, WFALL3, and WFALL4). For some reason, it works fine in other WADs I am trying out, but not the WAD I am creating.

The waterfalls in my WAD animate properly in Doomsday 1.8.6, and even Vanilla Doom, as they are expected to. But they will not animate in the 1.9.0 beta series.

I was going to attach my WAD to show you, but it is took big to upload.

Labels: Graphics

History

#1 Updated by danij over 15 years ago

This isn't a bug per-say, more of an incompatibility with vanilla DOOM. It should be a simple matter of moving the WFALL sequence to the built-in list for both DOOM and DOOM II.

Until this is addressed in code you have the option of creating a Group definition manually as a work around.

#2 Updated by danij about 15 years ago

Fixed for 1.9.0-beta6.6

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