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Bug #874

[Hexen] Stalker gib levitates

Added by vermil over 14 years ago. Updated almost 6 years ago.

Status:
Closed
Priority:
Low
Assignee:
-
Category:
Vanilla emulation
Target version:
-
Start date:
2010-03-14
% Done:

100%

Tags:

Description

In 1.9 Beta6.8 the Stalker incorrectly plays its melee swiping sound along with its raising sound when it rears up out of the water to attack the player in melee.

Also, its arm gib seems to have the power to levitate when it should either barely move (as in the original HeXen) or disappear in liquid like every other stalker gib piece does in Dday 1.9 beta6.8.

Labels: Hexen

History

#1 Updated by danij over 14 years ago

I have cross referenced the play sound actions of the Stalker/Serpent against the original Hexen source and jHexen is playing all sounds for it in the exact same places. Further investigation is necessary.

I've fixed the problem with the arm gib - due to a fixed/floating point mix up.

#2 Updated by danij over 14 years ago

On inspection it would seem that this is not an isolated case.

The original games only allow one sound to play from a given mobj source at a time. It would seem that behaviour is not emulated when played with Doomsday.

#3 Updated by danij over 14 years ago

In addition most sounds played by the psprite action routines should be local-only and not heard by all players.

#4 Updated by skyjake over 14 years ago

Enforced "one sound per origin" for 1.9.8.

#5 Updated by danij over 12 years ago

- labels: jHexen Gameplay --> Hexen

#6 Updated by skyjake about 11 years ago

  • Tags set to Hexen, PlaySim
  • Category set to Vanilla emulation
  • Status changed from New to In Progress
  • Target version deleted (1.8.6)
  • % Done changed from 0 to 80

#7 Updated by skyjake over 8 years ago

  • Status changed from In Progress to Progressed

#8 Updated by skyjake over 7 years ago

  • Target version set to 2.1 (Late 2018)

#9 Updated by skyjake almost 6 years ago

  • Status changed from Progressed to Closed
  • Target version deleted (2.1 (Late 2018))
  • % Done changed from 80 to 100

As far as I can see, there's nothing here to fix any longer.

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