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From 2018-11-10 to 2018-11-23

2018-11-23

14:30 Feature #1394: Consistent map scoping in definitions
After that feature is implemented the goal described in https://talk.dengine.net/discussion/2624/is-it-possible-to-di... Drako
11:41 Revision 01a277ad (github): Fixed|libcore: Fog rendering regression
The recently changed perspective matrix was producing incorrect Z values, so it needed some more fixing. skyjake
08:34 Bug #874 (Closed): [Hexen] Stalker gib levitates
As far as I can see, there's nothing here to fix any longer. skyjake
05:32 Bug #2285: Extreme lag with LAN discovery of multiple (12) local servers
yeah, seems to be fixed now !
thanks again !
tacgnol

2018-11-22

21:53 Bug #2285 (Resolved): Extreme lag with LAN discovery of multiple (12) local servers
The optimizations in commit:2be0bd42 should provide a sufficient performance improvement. Please test and check how w... skyjake
21:51 Revision 2be0bd42 (github): Performance: Manipulating and copying ServerInfos
The Record-based shell::ServerInfo was being copied multiple times continuously during discovery and update of server... skyjake
21:48 Revision ba7dfd67 (github): Fixed|FS|libcore: Crash when disconnecting from server
The server’s remote files were unmounted incorrectly, causing a folder to be destroyed twice. skyjake
19:26 Revision cf4aa176 (github): macOS|Shell: Disable Mojave dark mode in Shell
The Shell GUI will need some work to make it compatible with dark mode. This needs to wait for Qt 5.12, though.
The ...
skyjake
18:44 Bug #974 (Resolved): [Heretic] No map def for E4M1
skyjake
03:37 Bug #974: [Heretic] No map def for E4M1
Actually downgrading the WAD will not help as WADs do not contain MAPINFO. According to https://doomwiki.org/wiki/E6M... Drako
18:44 Revision 6609febd (github): Heretic: Added MAPINFO for E4M1 (Heretic Registered)
IssueID #974 skyjake

2018-11-20

21:08 Bug #974: [Heretic] No map def for E4M1
Should be simple enough to fix this. skyjake
20:54 Bug #974: [Heretic] No map def for E4M1
There is a diff file to downgrade heretic.wad from version 1.3 to 1.2
https://github.com/Doom-Utils/iwad-patches/tr...
Drako
20:04 Revision 18149403 (github): Doom: Retain order of hardcoded Text definitions
skyjake
17:55 Revision 3c583309 (github): Fixed|Doom: Incorrect music in MAP09 of TNT Evilution
skyjake
17:50 Revision 143ae916 (github): Fixed|Doom: Missing finale after E4M8 (BFG Edition)
There was no E4M8 finale animation defined for doom1-bfg.
Also, the “title” sequence should be the same for doom1-ul...
skyjake
17:21 Revision 9b5e8efe (github): Doom: Added a fallback music definition for MAP33
skyjake
17:15 Revision e8d8bfae (github): Fixed|Doom: E1M8 had the incorrect music lump
skyjake
15:49 Feature #2298 (New): Upgrade Assimp to latest 4.x version
There is a new version of Assimp available. Should upgrade to it, and enable glTF2 model format as well. skyjake
15:46 Feature #1676 (Closed): FluidSynth for Windows
skyjake
10:10 Revision 5939d042 (github): Builder|Web: Purge unstable builds after 4 weeks
skyjake
10:10 Revision c3b1ffbb (github): Builder|Web: Manually removing a build from the database
skyjake
09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Merged. skyjake
04:59 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I have created a pull request to incorporate the above changes to master Drako
09:42 Revision 08bc80ad (github): Merge pull request #20 from DrakoPensulo/master
Correct names of maps 31 and 32 in the BFG edition of Doom skyjake
04:43 Revision 49bfadc6 (github): Correct names of MAPs 31-32
Drako
04:39 Revision 572e0a0e (github): Add strings for Doom 2 BFG maps 31-33 names
Drako

2018-11-19

19:28 Revision 3632a3f9 (github): Fixed|Renderer: Demons and Spectres get mixed up
Model frame interpolation links were set up incorrectly.
IssueID #2283
skyjake
19:27 Bug #2283 (Resolved): Pink Demons become Spectres
This is a regression in the model metadata setup. Selectors were not considered when determining the frame progressio... skyjake
15:18 Bug #2017 (Progressed): Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
Automatic .pack rebuilding is on its way. skyjake
09:43 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Drako wrote:
> In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems i...
skyjake
02:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
In fact BFG edition of Doom 2 has names of maps 31 and 32 changed (to "Keen" and "IDKFA"). It seems it will be better... Drako

2018-11-18

19:18 Revision d73b06ed (github): FS|Packages: Unload package if source file changes
If the source file of a loaded package changes or is deleted altogether, the package gets automatically unloaded. skyjake
19:18 Revision 1199b8ca (github): Fixed|Renderer: Improved field of view
The field of view is now specified as the horizontal FOV without any extra special cases. This fixes a problem with v... skyjake
19:15 Revision 4dca6fec (github): Renderer|VR: Fixed row-interleaved stereo rendering
skyjake
19:15 Revision f36c41da (github): Fixed|libcore: Improved perspective matrix
skyjake
15:03 Revision 18f59f99 (github): UI|Cleanup: Cleanup and minor tweaks
skyjake
13:30 Revision 017cbc0b (github): Build failure
skyjake
12:30 Bug #2297 (Resolved): UI confused when window moved between screens that have different pixel density
commit:ec4aee38bd handles image sizing in this situation. skyjake
08:07 Bug #2297 (In Progress): UI confused when window moved between screens that have different pixel density
skyjake
08:06 Bug #2297: UI confused when window moved between screens that have different pixel density
There is a remaining issue with UI images having the wrong sizes after the pixel ratio change. skyjake
07:36 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
When there are multiple screens available, it is possible that the Doomsday window is moved between screens whose pix... skyjake
12:30 Revision ec4aee38 (github): UI|Client|Tests: Point/pixel conversions and image sizing
skyjake
12:29 Revision 32a94dc6 (github): Widgets|libappfw: Improved point/pixel conversions
There is now a clear way to convert between points and pixels.
LabelWidget’s override size for images is a Rule so i...
skyjake
12:28 Revision be44767e (github): libgui|Image: Image point ratio parameter
An Image can specify a ratio for converting image pixels to layout points.
“@2x” images will automatically get a 0.5...
skyjake
12:07 Revision 8171ba4f (github): Widgets|libcore: Added a rule pair utility
skyjake
08:06 Bug #2293 (Closed): md2tool fails to read model files
skyjake
08:06 Bug #2296 (Closed): FreeDoom IWAD detection problems
skyjake
08:05 Feature #2238 (Closed): Configure game rules in custom profiles
skyjake
08:05 Feature #2247 (Closed): Upgrade to new FMOD Low Level Programmer API
skyjake
07:42 Feature #2247 (Resolved): Upgrade to new FMOD Low Level Programmer API
skyjake
08:05 Feature #2177 (Closed): Savegames are not completely separated between profiles
skyjake
08:04 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Thanks for the MAPINFO update, I've included it in the next build of 2.1. skyjake
05:35 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
I did some testing of Doom 2 BFG. I played for about half an hour an noticed only one minor thing. There is a secret ... Drako
08:03 Revision bfad5c63 (github): Fixed|Doom: Added missing secret exit for MAP33 (BFG Edition)
IssueID #1575 skyjake
07:45 Feature #2295: Support XBOX version of Doom
See Drako's comment about editing MAPINFO: https://tracker.dengine.net/issues/2279#note-18 skyjake
07:40 Revision e5af53c7 (github): libgui|UI: Changing window pixel ratio
GLWindow will notify observers when the pixel ratio changes.
Renamed the term “DPI factor” to “pixel ratio”.
IssueI...
skyjake
07:38 Revision 09a3f959 (github): Cleanup
skyjake
07:37 Revision adff2f60 (github): Scripting|libcore: Accessing native/imported modules
A more convenient API. skyjake
06:24 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
skyjake: "When it comes to "E1M10", I think Doomsday will not be able to handle that correctly at the moment (the mis... Drako

2018-11-17

21:11 Revision 0976a77f (github): Windows|Fixed: Build failure
skyjake
20:58 Revision ae8c1544 (github): Fixed: Build failure
skyjake
20:54 Revision 11751714 (github): UI|Home: Visual tweak
skyjake
20:53 Revision 470a5999 (github): Fixed|Widgets: LabelWidget font size change
skyjake
20:12 Revision 60220f05 (github): UI|Client: UI style reloading; cleanup
There were certain hard-coded lengths that were converted to use Rules, so updating them is easier/possible.
ClientS...
skyjake
20:10 Revision 7c0c84e6 (github): Widgets|libappfw: UI style reloading
If the DPI changes, the UI style needs to be updated. The length rules use a common DPI factor so they don’t need to ... skyjake
19:58 Revision 514e8870 (github): libgui: Font refresh; GLWindow observes screen change
FontBank can now reload fonts based on the fonts definitions. The Font objects will not be recreated. The existing fo... skyjake
19:54 Revision def6a210 (github): Widgets|libcore: Common DPI rule; waiting for assets
skyjake
19:19 Revision 7642f1e8 (github): Scripting|libcore: “import” overwrites existing variable
skyjake

2018-11-15

20:48 Revision 9ce794b9 (github): Fixed: Audio system shutdown
Data created by unloaded plugins must also be deleted. skyjake
20:30 Revision 148b06a8 (github): Cleanup
skyjake
20:15 Revision cc89d6a9 (github): Audio: Selecting the FMOD output driver
The low-level API allows selecting which of the available audio outputs is used. The output also implicitly determine... skyjake
20:12 Revision 82a28686 (github): UI|Widgets: Word wrap long choice widget items
skyjake
18:32 Feature #2280 (Closed): Disable audio in background
skyjake

2018-11-14

21:32 Revision 6fbe344f (github): Fixed|Audio: Map music stops when map reloaded
If the correct music is already playing, it isn’t an error if the same music is requested to be played. skyjake
21:31 Revision 008e5f81 (github): Fixed|libdoomsday: Clean up the temp directory after exit
Don’t leave temporary files and directories hanging around for no reason. skyjake
19:07 Revision c2838d1c (github): Fixed build error
skyjake
18:19 Revision 659e39d6 (github): UI|Client: Foldable Audio Backend settings; other fixes
The Audio Backend section of Audio Settings is now a foldable group.
Some UI dialogs had zero-sized widgets in the t...
skyjake
18:17 Revision fe62631d (github): Widgets|Debug|libappfw: UI framework improvements
Print a warning about incomplete layout rules. skyjake
18:15 Revision 54f8861c (github): Widgets: Cleanup
skyjake
10:25 Revision f3bdfcce (github): Widgets|libcore: Checking for layout rectangle validity
skyjake
10:22 Revision 4e2778e9 (github): Cleanup: Version number text
skyjake

2018-11-13

09:10 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
Bumped to 2.2. skyjake
09:10 Feature #2279 (In Progress): Detect uncensored WADs of BFG edition (including No Rest for the Living)
skyjake
05:38 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
(winx64 build 2872)
Ultimate Doom BFG uncensored wad works as expected (newprofile-> Game: Ultimate Doom (BFG Editio...
Drako

2018-11-12

20:32 Feature #2238 (Resolved): Configure game rules in custom profiles
Games can now define gameplay options whose values can be set per-profile in the game library.
This currently supp...
skyjake
20:29 Revision 47475727 (github): UI|Home: Foldable subgroups in profile edit dialog
skyjake
20:28 Revision 311ea734 (github): Cleanup
skyjake
09:13 Revision 6f0a5508 (github): UI|Widgets: Working on dialog layout
skyjake

2018-11-11

22:10 Revision ac627bed (github): UI|Client: Working on game profile options UI
Foldable option groups are not fully functional yet. skyjake
22:10 Revision 5742bba0 (github): All Games: Check for gameplay options in profile
Instead of just checking command line options, also check option values in the game profile. skyjake
22:09 Revision 0db640a1 (github): libdoomsday: Games may define additional options
A game profile stores values for the options in a Record. skyjake
22:08 Revision 8df3e0d2 (github): Widgets|libappfw: Widget improvements
All dialogs now have a scroll indicator enabled by default. skyjake
22:07 Revision 45a14fce (github): Widgets|Scripting: Added Widget namespaces
Each Widget can have its own Record of local variables. skyjake
14:30 Revision 0314714a (github): Fixed|Widgets: Animation fails to update
A paused animation was incorrectly considered “done”, so an AnimationRule stopped observing it. skyjake
14:28 Revision 47aa5f9f (github): Fixed|libdoomsday: Potential crash during startup
The UI shouldn’t be accessing the games while they are being defined/updated. skyjake
14:27 Revision 628ab867 (github): UI|Home: Default filter in game data file selection
By default, show all the recognized game data files. skyjake
09:58 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
In the next build, you can see all the recognised game IWADs in the Mods list if you enter "gamedata" as the search w... skyjake
04:03 Feature #2279: Detect uncensored WADs of BFG edition (including No Rest for the Living)
It seems to me that the uncensoored files created by the above-mentioned tool are not detected automatically. The fil... Drako
09:57 Revision b4209cc8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:57 Revision 425f4bf1 (github): libappfw: Updated header file
skyjake
09:46 Revision 6f768e1f (github): UI|Home: Showing special tags via Mods tab menu
The Mods tab menu now has a couple of helpful items for showing the predefined tags, such as recognized game data fil... skyjake
09:44 Bug #2296 (Resolved): FreeDoom IWAD detection problems
Added detection of FreeDoom 0.11.3. skyjake
08:35 Bug #2296: FreeDoom IWAD detection problems
Dday doesn't detect the latest version of Freedoom (the wad has been updated since Dday added support for the version... vermil
03:39 Bug #2296 (Closed): FreeDoom IWAD detection problems
freedoom wads are only detected if placed in doomsday\data folder
chex3.wad is not detected (size 19 191 031 downlo...
Drako
09:44 Revision 61c017ba (github): Resources|libdoomsday: Recognized FreeDoom version 0.11.3
IssueID #2296 skyjake
09:28 Revision cadd9e2c (github): UI|Client: Improved package list searching
One can now enter any of the hidden tags (such as “gamedata” or “core”) to see those packages, too, even though they ... skyjake

2018-11-10

17:51 Feature #2241 (New): Configure games via Home UI (advanced users, cf. autoexec.cfg)
skyjake
17:50 Feature #2238 (In Progress): Configure game rules in custom profiles
skyjake
17:47 Feature #2279 (Resolved): Detect uncensored WADs of BFG edition (including No Rest for the Living)
Detection rules added. My assumption is that this doesn't need a new game mode, so a custom profile with "doom1-bfg" ... skyjake
16:10 Revision 68131e55 (github): Doom|Resources: Added detection rules for patched BFG IWADs
A custom game profile can use these with the BFG game modes.
IssueID #2279
skyjake
13:44 Revision 6b6df883 (github): Windows|FMOD: Check for the default name of FMOD API install folder
skyjake
 

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