Bug #877
Texture offset anomaly
0%
Description
The way the column renderer in Doom works allows all textures to be larger than their actual dimensions as defined in TEXTUREx. However Dday only accounts for this with sky textures.
An example of this can be found in this HeXen pwad: http://www.doomworld.com/idgames/index.php?id=6291
Sectors 32 and 33 (and numerous other's) feature a custom mid texture on their back walls that replaces the BLANK texture in the original HeXen. However the patch used to make said texture has an odd offset that the original games column renderer could deal with meaning the texture is displayed correctly in HeXen. Dday however doesn't display this texture correctly.
Labels: Graphics
Related issues
History
#1 Updated by danij almost 15 years ago
- status: open --> fixed
- assigned_to: Daniel Swanson
- milestone: --> v1.8.6
#2 Updated by skyjake about 12 years ago
- milestone: v1.8.6 --> v1.9.10
#3 Updated by danij about 12 years ago
- status: fixed --> open
- milestone: v1.9.10 --> v1.8.6
- priority: 3 --> 7
#4 Updated by skyjake about 11 years ago
- Tags set to Textures, Renderer
- Category set to Vanilla emulation
- Target version deleted (
1.8.6)
#5 Updated by skyjake about 11 years ago
Does this have anything to do with #1078?
#6 Updated by danij about 11 years ago
Yes, the two are intrinsically related.
#7 Updated by skyjake almost 8 years ago
- Target version set to Rendering
#8 Updated by skyjake almost 8 years ago
- Target version changed from Rendering to Vanilla / Gameplay
#9 Updated by skyjake about 5 years ago
- Assignee deleted (
danij)