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Bug #882

Fullbright psprites and colored lighting

Added by danij over 14 years ago. Updated over 7 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Redesign
Target version:
Start date:
2010-03-31
% Done:

0%


Description

Drawing fullbright psprites currently looks rather odd when colored sector lighting is in effect.

I proposed an algorithm to address this here:
http://www.doomworld.com/vb/doom-editing/50414-zdoom-colored-sector-and-weapons-flash/

Due to the way the current material/texture system works it is currently impractical to implement this presently but we should consider it for 2.0

Labels: Graphics


Related issues

Related to Feature #7: Next-gen renderer (codename "Gloom")Progressed2003-07-10

History

#1 Updated by skyjake about 11 years ago

  • Tags set to Renderer, Weapons, Lights
  • Category set to Redesign
  • Target version deleted (1.9.0-beta6)

#2 Updated by skyjake over 7 years ago

  • Target version set to Rendering

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