Activity
From 2010-03-18 to 2010-03-31
2010-03-31
- 23:27 Revision 09fbfeff (github): Fixed: Front facing segs in a visible subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start up". (see here http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099)
- 22:04 Bug #862: Map def fog oversight
- Fixed for 1.9.0-beta6.9
- 20:33 Bug #873: Missing Texture in Doom II MAP 25
- Thanks for taking the time to report the problem. However, this issue has already been reported: http://sourceforge.n...
- 17:50 Revision f4763790 (github): Fixed line endings.
- 17:44 Revision 7498d109 (github): Fixed Heretic: "Chicken beak psprite yoffset incorrect" (see here: http://sourceforge.net/tracker/?func=detail&aid=2980013&group_id=74815&atid=542099)
- 15:46 Bug #882 (New): Fullbright psprites and colored lighting
- Drawing fullbright psprites currently looks rather odd when colored sector lighting is in effect.
I proposed an al... - 14:45 Bug #880: Console log position after clear
- Fixed in branch beta6-ringzero
- 13:39 Bug #880 (Closed): Console log position after clear
- When the content of the console is cleared subsequent strings are printed from top to bottom instead of vice versa, t...
- 13:45 Feature #1513 (New): Examples with escaped quotes in context help for ccmd alias
- When displaying the context help for the console command alias it would be helpful if there were examples of usage in...
- 13:41 Bug #881 (Closed): Controls UI show/hide menu reassign bcontext mismatch
- Deleting the key assignments for 'show/hide menu' in the 'controls' menu and reassigning the default 'Esc'-key binds ...
- 13:26 Bug #879 (Closed): [Heretic] Chicken beak psprite yoffset incorrect
- In Heretic's chicken mode (using 'cheat cockadoodledoo[') the player's beak isn't attached to the lower edge of the s...
- 13:25 Bug #824: Double press input events
- Fixed for beta6.9.
The event sequence responder was eating events that were part of a
partial sequence. This pre... - 13:21 Feature #1512 (New): List all impulses in context help for ccmd impulse
- When using the context help for the ccmd impulse it would be helpful if all
recognised impulse name strings were lis... - 13:19 Feature #1511 (New): List all cheats in context help for ccmd cheat
- When using the context help for the ccmd cheat it would be helpful if all recognised cheat name strings were listed (...
2010-03-30
2010-03-29
2010-03-27
- 11:47 Revision 59a61e61 (github): Fixed (All Games): Menu type-in glitter and shadow effects not centered vertically on each character.
- 11:44 Revision 4a0d60bc (github): Fixed Heretic: "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099)
- 11:21 Revision e1c7d5c9 (github): Fixed Heretic: Main game menu positioned vertically eight pixels too low.
- 11:07 Revision b82c51cc (github): Fixed: Upon changing the custom resolution height in the control panel, the label shown on the "Change to" button would indicate the color depth had changed to 16bit.
- 09:54 Revision 1c4a3e9d (github): Fixed: "Dynamic lights on unpegged walls". (see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2851252&group_id=74815&atid=542099)
- 09:44 Bug #711: Heretic: Intermission counter offsets
- Fixed for 1.9.0-beta6.9
- 08:40 Bug #642: [MacOS] Doomsday engine 1.9beta 5/6 crash
- Have you been able to test this skyjake?
- 07:49 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
- doomsday.out runtime log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/e3d8/atta... - 07:27 Revision 47b131ab (github): Revert change in an earlier commit which attempted to avoid calling ColorOutlines on non-masked sprites. Why are sprites failing to indicate their maskedness?
- 07:24 Revision ee9acd4a (github): Fixed: Out-of-range buffer access in Rend_RenderMaskedWall.
- 05:46 Bug #756: Shoots after loading a saved game with a click
- Looks to me like we need to reinstate logic I had in the original bind context implementation. See here:
engine/port... - 02:09 Revision 3382fb43 (github): Fixed: "No comprehension of poly objects with see through parts". (see here http://sourceforge.net/tracker/?func=detail&aid=2972763&group_id=74815&atid=542099)
- 00:06 Bug #877: Texture offset anomaly
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: --> v1.8.6
2010-03-24
- 19:13 Revision dab1e7ba (github): Fixed Heretic: "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099)
- Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scroll...
- 18:53 Revision 17b63493 (github): Adjust map/episode ids when specified on the command line for autostart.
- 18:11 Bug #866: HeXen: Automap scroll when changing maps
- The automap is being left open in Hexen when warping between maps.
- 18:10 Bug #865: Heretic: Scrolling flats too slow
- Fixed the speed discrepancy and implemented the cvar server-game-plane-fixmaterialscroll to control the fix for east ...
- 17:38 Revision 533460d5 (github): Fixed -warp from console in Hexen not working until a new game is started in Release build.
- 17:36 Revision 4d10e711 (github): Fixed: "Barracks.wad dynamic light anomaly". (see here http://sourceforge.net/tracker/?func=detail&aid=2911089&group_id=74815&atid=542099)
- 15:36 Bug #837: [Controls menu] Able to delete Menu Select binding
- The console can be used to restore the menuselect binding:
bindevent menu:key-return menuselect - 11:42 Bug #874: [Hexen] Stalker gib levitates
- Enforced "one sound per origin" for 1.9.8.
- 11:06 Bug #874: [Hexen] Stalker gib levitates
- In addition most sounds played by the psprite action routines should be local-only and not heard by all players.
- 09:16 Bug #874: [Hexen] Stalker gib levitates
- On inspection it would seem that this is not an isolated case.
The original games only allow one sound to play fro... - 11:19 Revision 76fa1c95 (github): Fixed Hexen: When gibbed, the Stalker's arm would fly out in a random direction at high speed (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2970432&group_id=74815&atid=542099)
2010-03-23
- 17:39 Bug #833: Heretic E2M4 secret exit
- Closing this report as http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099 has more in...
- 16:57 Revision 86ae977d (github): Fixed: "[Hexen] Firing wand down large z-depth causes segfault" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2930918&group_id=74815&atid=542099)
- 15:04 Bug #853: Console: warp command doesn't work on Doom1 or Heretic
- Seems to work fine for me. You need to use the form "warp Episode Map" e.g.: warp 1 3
- 14:55 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
- I does make me wonder whether this (zone heap corruption) could be THE cause of so many unsolved obscure bug reports.
- 10:52 Bug #878: Automap visual nitpicks
- Fixed for 1.9.0-Beta6.10
2010-03-22
2010-03-21
- 19:34 Revision 433f4cb2 (github): Fixed: Incorporated patch "fix various uninitialized memory accesses" by Jindrich Makovicka - thanks! (see here http://sourceforge.net/tracker/?func=detail&aid=2972261&group_id=74815&atid=542101)
- 17:07 Revision 94270953 (github): Changed Heretic: Items picked up by the player during map setup will not produce item-pickup sounds or screenflash. Pickup messages will be added to the log as normal.
- 16:22 Revision 423a1da3 (github): Added Heretic/Doom64: Implemented support for voodoo dolls.
- Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from wor...
- 11:45 Bug #878 (Closed): Automap visual nitpicks
- Not really a bug, more a little visual oversight; while the automap and map title fade in and out with the automap, t...
- 11:42 Bug #877 (New): Texture offset anomaly
- The way the column renderer in Doom works allows all textures to be larger than their actual dimensions as defined in...
2010-03-20
- 18:44 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b3715978/7a59/attachment/LightTest.wad
- 17:51 Revision 1faedfa9 (github): Added: cvar "rend-dev-polyobj-bbox" 1= Render polyobj bounding boxes (for debug).
- 17:14 Revision 72044fca (github): Fixed: "jHexen: impassable doorway (polyobjs?)" see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2944652&group_id=74815&atid=542099
- 15:13 Bug #864: undefined VK_ keymaps in sys_console
- We do not currently support versions of Windows earlier than XP, so this is fine.
- 15:10 Feature #1510: Uninstaller to remove all files
- Well... As I been saying in the beginning, I used the Exe. I looked all though out the Doomsday folder, and even its ...
- 14:15 Feature #1510: Uninstaller to remove all files
- Ah I see, yes that is obviously an official release. I haven't used version 1.8.6 myself for quite a long time. Newer...
- 14:04 Feature #1510: Uninstaller to remove all files
- I got it from http://dengine.net/windows Version 1.8.6
- 13:57 Feature #1510: Uninstaller to remove all files
- I don't know where you got this exe from but the official releases of Doomsday for Windows all come with an installer.
- 13:54 Feature #1510: Uninstaller to remove all files
- I just looked thought that many times, Did not find it. I used the Exe to install, but there is no uninstaller
- 13:17 Feature #1510: Uninstaller to remove all files
- An uninstaller is already included for Windows. After installing you will find the uninstaller in your Add/Remove pro...
- 11:42 Revision 93e9749e (github): Changed Hexen: It is now possible to -warp using the console if a game has not yet been started. In this instance a new game is initiated using the default skill and player class.
- 08:29 Feature #1508: Ability to bind keypad ENTER key
- - **status**: open --> closed
- **milestone**: Eventually --> Version 1.9
2010-03-19
- 23:18 Feature #1510 (Closed): Uninstaller to remove all files
- As of now, I noticed there is no Uninstaller. They should make one, that removes all doomsday related stuff. It can b...
- 19:48 Revision 578c45da (github): Added Reader::readUntil().
- 19:33 Revision 0b37e5b6 (github): String::compareWithCase() now uses strncmp() and explicit length.
2010-03-18
- 19:23 Bug #876 (Closed): No comprehension of poly objects with see through parts
- Dday assumes polyobjs are never see through and hence doesn't render anything behind them.
As shown by this vanill... - 18:41 Bug #875 (Closed): Rend-Dev-Nosprite conflicts with certain HeXen mobj actions
- The "rend-dev-nosprite" console cvar conflicts with the HeXen mobj action's "A_UnHideThing" and presumably the assoc...
Also available in: Atom