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From 2010-03-21 to 2010-04-03

2010-04-03

19:50 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
Thanks for taking the time to make this excellent quality report. However this is already a known issue (duplicate of... danij
19:49 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/314a/attachment/doomsday_heretix.txt
kambi
19:49 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/31e0/attachment/HticSav1.hsg
kambi
19:48 Bug #884 (Closed): Heretic E3M4: teleport to E3M9: free pointer without ZONEID
Heretic E3M4 (the azure fortress): entering the teleport to the secret level E3M9 makes a screen "now entering" witho... kambi
19:48 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/10c5/attachment/heretic-002.jpg
kambi
15:01 Revision 3ecc672e (github): Fixed All Games: Movement of the player's view point when riding moving platforms suggested the player was squating.
However this still isn't perfect; due to the method used for interpolated plane movement the platform itself appears ... danij
02:36 Revision 89ab3e98 (github): Fixed All Games: Potential infinite loop in wall slide algorithm.
danij
02:35 Revision 6714c762 (github): Further fixes to mobj vs polyobj collision detection.
danij
00:44 Bug #883 (New): [Hexen] Map 2: HOM in floor near x:-425 y:2943 (clip cull)
Geometry is constructed fine for this area however HOM is visible due to the subsector being considered as occluded b... danij

2010-04-02

23:30 Revision 08e1ab4c (github): Fixed Hexen: Draw the HUD health chain exactly as it appears in the original game.
danij

2010-04-01

15:11 Revision f9ef6209 (github): Fixed: Fog settings as specified in Map Info definitions used when drawing the various UI displays.
Fixed: "Map def fog oversight". (see here http://sourceforge.net/tracker/?func=detail&aid=2941879&group_id=74815&atid... danij
14:07 Revision 81be17e8 (github): Fixed Doom: Powers could not be given using the ccmd give.
danij
12:16 Bug #863: jHexen: impassable doorway (polyobjs?)
doomsday.out & savegame(probably)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/357e06f3/b8f1/...
gobhuo

2010-03-31

23:27 Revision 09fbfeff (github): Fixed: Front facing segs in a visible subsector drawn even if occluded according to the clipper. This manifested the symptom "Auto map drawing lines the player can't see at map start up". (see here http://sourceforge.net/tracker/?func=detail&aid=2968923&group_id=74815&atid=542099)
danij
22:04 Bug #862: Map def fog oversight
Fixed for 1.9.0-beta6.9 danij
20:33 Bug #873: Missing Texture in Doom II MAP 25
Thanks for taking the time to report the problem. However, this issue has already been reported: http://sourceforge.n... danij
17:50 Revision f4763790 (github): Fixed line endings.
danij
17:44 Revision 7498d109 (github): Fixed Heretic: "Chicken beak psprite yoffset incorrect" (see here: http://sourceforge.net/tracker/?func=detail&aid=2980013&group_id=74815&atid=542099)
danij
15:46 Bug #882 (New): Fullbright psprites and colored lighting
Drawing fullbright psprites currently looks rather odd when colored sector lighting is in effect.
I proposed an al...
danij
14:45 Bug #880: Console log position after clear
Fixed in branch beta6-ringzero danij
13:39 Bug #880 (Closed): Console log position after clear
When the content of the console is cleared subsequent strings are printed from top to bottom instead of vice versa, t... danij
13:45 Feature #1513 (New): Examples with escaped quotes in context help for ccmd alias
When displaying the context help for the console command alias it would be helpful if there were examples of usage in... danij
13:41 Bug #881 (Closed): Controls UI show/hide menu reassign bcontext mismatch
Deleting the key assignments for 'show/hide menu' in the 'controls' menu and reassigning the default 'Esc'-key binds ... danij
13:26 Bug #879 (Closed): [Heretic] Chicken beak psprite yoffset incorrect
In Heretic's chicken mode (using 'cheat cockadoodledoo[') the player's beak isn't attached to the lower edge of the s... danij
13:25 Bug #824: Double press input events
Fixed for beta6.9.
The event sequence responder was eating events that were part of a
partial sequence. This pre...
skyjake
13:21 Feature #1512 (New): List all impulses in context help for ccmd impulse
When using the context help for the ccmd impulse it would be helpful if all
recognised impulse name strings were lis...
danij
13:19 Feature #1511 (New): List all cheats in context help for ccmd cheat
When using the context help for the ccmd cheat it would be helpful if all recognised cheat name strings were listed (... danij

2010-03-30

22:47 Revision e3dfe286 (github): Fixed: Fatal error when attempting to use the console command "add" without all required arguments.
danij

2010-03-29

12:12 Revision 87a22853 (github): Fixed DOOM: When spawning voodoodolls do not allow them to pickup items at their spawn position until they have moved (e.g., see example in gltch.wad - http://www.mediafire.com/?zoj0owdnzmg).
danij

2010-03-27

11:47 Revision 59a61e61 (github): Fixed (All Games): Menu type-in glitter and shadow effects not centered vertically on each character.
danij
11:44 Revision 4a0d60bc (github): Fixed Heretic: "Intermission counter offsets". (see here http://sourceforge.net/tracker/?func=detail&aid=2801114&group_id=74815&atid=542099)
danij
11:21 Revision e1c7d5c9 (github): Fixed Heretic: Main game menu positioned vertically eight pixels too low.
danij
11:07 Revision b82c51cc (github): Fixed: Upon changing the custom resolution height in the control panel, the label shown on the "Change to" button would indicate the color depth had changed to 16bit.
danij
09:54 Revision 1c4a3e9d (github): Fixed: "Dynamic lights on unpegged walls". (see here: http://sourceforge.net/tracker/index.php?func=detail&aid=2851252&group_id=74815&atid=542099)
danij
09:44 Bug #711: Heretic: Intermission counter offsets
Fixed for 1.9.0-beta6.9 danij
08:40 Bug #642: [MacOS] Doomsday engine 1.9beta 5/6 crash
Have you been able to test this skyjake? danij
07:49 Bug #760: 1.9.0-beta-6.6 Heretic Segmentation Violation
doomsday.out runtime log file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9e631a54/e3d8/atta...
chessla
07:27 Revision 47b131ab (github): Revert change in an earlier commit which attempted to avoid calling ColorOutlines on non-masked sprites. Why are sprites failing to indicate their maskedness?
danij
07:24 Revision ee9acd4a (github): Fixed: Out-of-range buffer access in Rend_RenderMaskedWall.
danij
05:46 Bug #756: Shoots after loading a saved game with a click
Looks to me like we need to reinstate logic I had in the original bind context implementation. See here:
engine/port...
danij
02:09 Revision 3382fb43 (github): Fixed: "No comprehension of poly objects with see through parts". (see here http://sourceforge.net/tracker/?func=detail&aid=2972763&group_id=74815&atid=542099)
danij
00:06 Bug #877: Texture offset anomaly
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: --> v1.8.6
danij

2010-03-24

19:13 Revision dab1e7ba (github): Fixed Heretic: "Scrolling flats too slow". (see here http://sourceforge.net/tracker/?func=detail&aid=2947141&group_id=74815&atid=542099)
Added Heretic: cvar "server-game-plane-fixmaterialscroll" 1=Fix bug in original Heretic which would only allow scroll... danij
18:53 Revision 17b63493 (github): Adjust map/episode ids when specified on the command line for autostart.
danij
18:11 Bug #866: HeXen: Automap scroll when changing maps
The automap is being left open in Hexen when warping between maps. danij
18:10 Bug #865: Heretic: Scrolling flats too slow
Fixed the speed discrepancy and implemented the cvar server-game-plane-fixmaterialscroll to control the fix for east ... danij
17:38 Revision 533460d5 (github): Fixed -warp from console in Hexen not working until a new game is started in Release build.
danij
17:36 Revision 4d10e711 (github): Fixed: "Barracks.wad dynamic light anomaly". (see here http://sourceforge.net/tracker/?func=detail&aid=2911089&group_id=74815&atid=542099)
danij
15:36 Bug #837: [Controls menu] Able to delete Menu Select binding
The console can be used to restore the menuselect binding:
bindevent menu:key-return menuselect
skyjake
11:42 Bug #874: [Hexen] Stalker gib levitates
Enforced "one sound per origin" for 1.9.8. skyjake
11:06 Bug #874: [Hexen] Stalker gib levitates
In addition most sounds played by the psprite action routines should be local-only and not heard by all players. danij
09:16 Bug #874: [Hexen] Stalker gib levitates
On inspection it would seem that this is not an isolated case.
The original games only allow one sound to play fro...
danij
11:19 Revision 76fa1c95 (github): Fixed Hexen: When gibbed, the Stalker's arm would fly out in a random direction at high speed (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2970432&group_id=74815&atid=542099)
danij

2010-03-23

17:39 Bug #833: Heretic E2M4 secret exit
Closing this report as http://sourceforge.net/tracker/?func=detail&aid=2926459&group_id=74815&atid=542099 has more in... danij
16:57 Revision 86ae977d (github): Fixed: "[Hexen] Firing wand down large z-depth causes segfault" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2930918&group_id=74815&atid=542099)
danij
15:04 Bug #853: Console: warp command doesn't work on Doom1 or Heretic
Seems to work fine for me. You need to use the form "warp Episode Map" e.g.: warp 1 3 danij
14:55 Bug #852: [Hexen] Firing wand down large z-depth causes segfault
I does make me wonder whether this (zone heap corruption) could be THE cause of so many unsolved obscure bug reports. danij
10:52 Bug #878: Automap visual nitpicks
Fixed for 1.9.0-Beta6.10 danij

2010-03-22

03:18 Revision 6305dc4f (github): Fixed Heretic: ccmd warp did not work until after the first game had been started.
danij

2010-03-21

19:34 Revision 433f4cb2 (github): Fixed: Incorporated patch "fix various uninitialized memory accesses" by Jindrich Makovicka - thanks! (see here http://sourceforge.net/tracker/?func=detail&aid=2972261&group_id=74815&atid=542101)
danij
17:07 Revision 94270953 (github): Changed Heretic: Items picked up by the player during map setup will not produce item-pickup sounds or screenflash. Pickup messages will be added to the log as normal.
danij
16:22 Revision 423a1da3 (github): Added Heretic/Doom64: Implemented support for voodoo dolls.
Changed Doom: Fixed voodoo doll momentum-zeroing problem which would prevent continuous "voodooscript" loops from wor... danij
11:45 Bug #878 (Closed): Automap visual nitpicks
Not really a bug, more a little visual oversight; while the automap and map title fade in and out with the automap, t... vermil
11:42 Bug #877 (New): Texture offset anomaly
The way the column renderer in Doom works allows all textures to be larger than their actual dimensions as defined in... vermil
 

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