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Bug #1928

GameSession: ThingArchive::serialIdFor: Thing archive exhausted!

Added by vermil almost 10 years ago. Updated over 7 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Defect
Target version:
Start date:
2014-12-11
% Done:

0%

Tags:

Description

A second or two after I made a save game (sav0) on Map19 of this Doom2 pwad everything froze in some sort of judder (i.e I and all the mobjs froze, but were running on the spot and juddering back and forth respectively.

http://www.doomworld.com/idgames/?file=levels/doom2/megawads/3ha2.zip

A short while later, Dday closed with this error message: "GameSession: ThingArchive::serialIdFor: Thing archive exhausted!"

Further tests revealed it always occurred within a second or so of loading the above mentioned save game, though if I changed maps, everything appeared to work as normal.

I also attempted to make a save game (sav01) during a freeze, but the resulting save was corrupted and Dday crashes when I try to load it.

Both save games are attached below.

DoomSav0.save (25.8 KB) DoomSav0.save vermil, 2014-12-11 22:46
DoomSav1.save (24.6 KB) DoomSav1.save vermil, 2014-12-11 22:46

History

#1 Updated by vermil almost 10 years ago

Though it did seem that while everything was visually frozen, that some sort of game world action was still occurring; in my tests I found myself getting hit by rare invisible fireballs from monsters, complete with impact sound.

#2 Updated by danij almost 10 years ago

Can you provide some more context about what you were doing, where you were in the map, etc.., at the time you made the first savegame?

#3 Updated by vermil almost 10 years ago

I was blasting through the Arachnotron's with a Plasma Rifle (I carried over equipment from the previous maps) to get away from the Arch Viles that kept teleporting in behind the fence visible in the distance upon loading the save game (the player enters the area from where the Arch Viles are).

I'm not really sure what sort of information you are asking for.

#4 Updated by danij almost 10 years ago

Thanks, that info and the attached savegame should be enough to recreate the original situation in a debug environment.

#5 Updated by skyjake almost 10 years ago

  • Tags set to SaveGame, Doom
  • Category set to Defect

#6 Updated by skyjake over 7 years ago

  • Target version set to Rendering

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