Project

General

Profile

Feature #1305

Particle generator flag: instantly kill generator

Added by danij over 20 years ago. Updated over 4 years ago.

Status:
New
Priority:
Lowest
Assignee:
-
Category:
-
Target version:
Start date:
2003-10-06
% Done:

0%

Tags:

Description

A new particle generator flag is needed:

Instantly kill a generator when the associated mobj dies.

Sometimes it is necessary to use the static flag when
creating generators, but as expected they live on after
the associated mobj dies.

Labels: Graphics


Related issues

Related to Feature #1617: Scoped definitions and variablesNew2013-10-21

History

#1 Updated by skyjake over 20 years ago

Instantly kill a generator when the associated mobj dies.

Does "mobj" refer to a monster that dies? Is the problem that the generator is still active on the corpse?

That might be a bit trickier to change, because the death of a monster isn't easily visible from the engine's point of view.

#2 Updated by danij over 20 years ago

Logged In: YES
user_id=849456

Yes I'm refering to monsters where the generator is still activ
on the corpse.

#3 Updated by skyjake over 10 years ago

  • Tags set to Particles
  • Subject changed from Particle Generator Flag - Instantly Kill generator to Particle generator flag: instantly kill generator

#4 Updated by skyjake over 10 years ago

Might be more elegant to set a scope condition (or some kind of selector) that says the target must be a mobj with health > 0.

#5 Updated by danij over 10 years ago

Actually that would probably be a better solution anyway, given that mobjs can be reanimated (e.g., Archvile in DOOM).

#6 Updated by skyjake over 10 years ago

  • Priority changed from Normal to Lowest

#7 Updated by skyjake over 4 years ago

  • Target version set to Rendering

Also available in: Atom PDF