https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312003-10-12T18:34:44ZTrackerDoomsday Engine - Feature #1305: Particle generator flag: instantly kill generatorhttps://tracker.dengine.net/issues/1305?journal_id=31562003-10-12T18:34:44Zskyjake
<ul></ul><blockquote>
<p>Instantly kill a generator when the associated mobj dies.</p>
</blockquote>
<p>Does "mobj" refer to a monster that dies? Is the problem that the generator is still active on the corpse?</p>
<p>That might be a bit trickier to change, because the death of a monster isn't easily visible from the engine's point of view.</p> Doomsday Engine - Feature #1305: Particle generator flag: instantly kill generatorhttps://tracker.dengine.net/issues/1305?journal_id=31572003-11-10T11:20:44Zdanijdanij@dengine.net
<ul></ul><p>Logged In: YES <br />user_id=849456</p>
<p>Yes I'm refering to monsters where the generator is still activ <br />on the corpse.</p> Doomsday Engine - Feature #1305: Particle generator flag: instantly kill generatorhttps://tracker.dengine.net/issues/1305?journal_id=37582013-10-21T16:13:10Zskyjake
<ul><li><strong>Tags</strong> set to <i>Particles</i></li><li><strong>Subject</strong> changed from <i>Particle Generator Flag - Instantly Kill generator</i> to <i>Particle generator flag: instantly kill generator</i></li></ul> Doomsday Engine - Feature #1305: Particle generator flag: instantly kill generatorhttps://tracker.dengine.net/issues/1305?journal_id=37592013-10-21T16:14:39Zskyjake
<ul></ul><p>Might be more elegant to set a scope condition (or some kind of selector) that says the target must be a mobj with health > 0.</p> Doomsday Engine - Feature #1305: Particle generator flag: instantly kill generatorhttps://tracker.dengine.net/issues/1305?journal_id=38162013-10-21T21:04:00Zdanijdanij@dengine.net
<ul></ul><p>Actually that would probably be a better solution anyway, given that mobjs can be reanimated (e.g., Archvile in DOOM).</p> Doomsday Engine - Feature #1305: Particle generator flag: instantly kill generatorhttps://tracker.dengine.net/issues/1305?journal_id=38202013-10-22T07:19:29Zskyjake
<ul><li><strong>Priority</strong> changed from <i>Normal</i> to <i>Lowest</i></li></ul> Doomsday Engine - Feature #1305: Particle generator flag: instantly kill generatorhttps://tracker.dengine.net/issues/1305?journal_id=87962019-11-29T15:26:23Zskyjake
<ul><li><strong>Target version</strong> set to <i>Rendering</i></li></ul>