Feature #1622
Feature #1648: Complete vanilla DOOM emulation
Vanilla depth shading
Start date:
2013-10-22
% Done:
0%
Description
We should replicate the original games' depth shading as closely as possible.
In practice, the depth shading gradient could be stored in a texture that is multiplied into the other lighting. (A per-pixel shader to calculate it programmatically might be a waste of GPU time; however it shouldn't require a very complex function.)
History
#1 Updated by skyjake about 11 years ago
- Parent task set to #7
#2 Updated by skyjake over 8 years ago
- Target version set to Rendering
#3 Updated by skyjake almost 5 years ago
- Parent task changed from #7 to #1648