Project

General

Profile

Feature #1622

Feature #1648: Complete vanilla DOOM emulation

Vanilla depth shading

Added by skyjake about 11 years ago. Updated almost 5 years ago.

Status:
New
Priority:
Urgent
Assignee:
-
Category:
Vanilla emulation
Target version:
Start date:
2013-10-22
% Done:

0%

Tags:

Description

We should replicate the original games' depth shading as closely as possible.

In practice, the depth shading gradient could be stored in a texture that is multiplied into the other lighting. (A per-pixel shader to calculate it programmatically might be a waste of GPU time; however it shouldn't require a very complex function.)

History

#1 Updated by skyjake about 11 years ago

  • Parent task set to #7

#2 Updated by skyjake over 8 years ago

  • Target version set to Rendering

#3 Updated by skyjake almost 5 years ago

  • Parent task changed from #7 to #1648

Also available in: Atom PDF