Project

General

Profile

Feature #1694

[Doom] Invulnerability animation: full bright sync, apply tic rate

Added by vermil over 10 years ago. Updated about 7 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Minor detail
Target version:
Start date:
2013-12-31
% Done:

0%

Tags:

Description

The focus on the Doom invulnerability filter using Dday's first ever view shader, for 1.13's release has made me notice:

While Dday has changed the screen filter to fade in smoothly rather than instantly appear versus Vanilla, that it hasn't done the same to the full bright part of invulnerability; that still instantly occurs and it actually does it an instant before the screen filter even appears, which looks a bit ugly visually.

I would like to make an RFE that the full bright part occur smoothly, rather than instantly, to match the changes Dday made to the filters appearance?

While I'm here, I'll also point out, that in older versions of Dday, the invulnerability screen filter's fade in/out, was affected by the tic rate. In 1.13 it isn't; I'm not sure whether that is a bug or a deliberate change?


Related issues

Related to Feature #1685: [Doom] Inverted B&W palette for invulnerabilityClosed2013-12-17

History

#1 Updated by skyjake over 10 years ago

  • Tags set to Doom, Renderer
  • Subject changed from [Doom] invunerability full bright oversight to [Doom] Invulnerability animation: full bright sync, apply tic rate
  • Category set to Minor detail
  • Priority changed from Normal to Low

#2 Updated by skyjake about 7 years ago

  • Target version set to Rendering

Also available in: Atom PDF