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Feature #1685

Feature #1663: Replace game-side color filter / special effect with LensFx

[Doom] Inverted B&W palette for invulnerability

Added by skyjake almost 11 years ago. Updated almost 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Vanilla emulation
Target version:
Start date:
2013-12-17
% Done:

100%

Tags:

Description

The new "postfx" command can be used to draw the game world with an inverted monochrome shader. This should be used in libdoom as the invulnerability effect instead of drawing a pass that negates all colors.


Related issues

Related to Feature #1623: ShadersProgressed2013-03-01

Related to Feature #1694: [Doom] Invulnerability animation: full bright sync, apply tic rateNew2013-12-31

Related to Bug #1809: Postfx causes other splitscreen consoles to go black/whiteClosed2014-05-25

Associated revisions

Revision c2ff3b40 (diff)
Added by skyjake almost 11 years ago

Renderer|libdoom: Use postfx for invulnerability effect

The “post.fx.monochrome.inverted” shader is used as the
invulnerability effect in libdoom.

The blinking effect when the power-up is going away now conforms to
vanilla in that it toggles between completely on and off.

The “postfx” command was enhanced to allow specifying a manual
opacity factor for the effect.

IssueID #1685

History

#1 Updated by skyjake almost 11 years ago

  • Parent task set to #1663

#2 Updated by skyjake almost 11 years ago

  • Status changed from In Progress to Closed
  • % Done changed from 0 to 100

#3 Updated by skyjake over 10 years ago

  • Related to Bug #1809: Postfx causes other splitscreen consoles to go black/white added

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