Renderer|libdoom: Use postfx for invulnerability effect
The “post.fx.monochrome.inverted” shader is used as theinvulnerability effect in libdoom.
The blinking effect when the power-up is going away now conforms tovanilla in that it toggles between completely on and off.
The “postfx” command was enhanced to allow specifying a manualopacity factor for the effect.
IssueID #1685
View differences
Renderer|libdoom: Use postfx for invulnerability effect
The “post.fx.monochrome.inverted” shader is used as the
invulnerability effect in libdoom.
The blinking effect when the power-up is going away now conforms to
vanilla in that it toggles between completely on and off.
The “postfx” command was enhanced to allow specifying a manual
opacity factor for the effect.
IssueID #1685