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Bug #1809

Postfx causes other splitscreen consoles to go black/white

Added by skyjake about 6 years ago. Updated over 5 years ago.

Status:
Closed
Priority:
Low
Assignee:
Category:
Regression
Target version:
Start date:
2014-05-25
% Done:

100%

Tags:

Description

When postfx is being drawn, it has to be scissored to only affect the current console being drawn. Otherwise, a view grid with multiple parallel consoles will not be drawn correctly.

This bug is only present when running with a viewgrid bigger than 1x1.


Related issues

Related to Feature #1308: Splitscreen multiplayerProgressed2003-11-01

Related to Feature #1685: [Doom] Inverted B&W palette for invulnerabilityClosed2013-12-17

Associated revisions

Revision 2a6ab90a (diff)
Added by skyjake over 5 years ago

Fixed|Renderer|FX: Post-processing causes splitscreen views to go blank

fx::PostProcessing and fx::Resize were overriding the viewport when
drawing the content back to the original target. Now they use the
original viewport and just scale the geometry accordingly.

IssueID #1809

History

#1 Updated by skyjake about 6 years ago

#2 Updated by skyjake about 6 years ago

  • Related to Feature #1685: [Doom] Inverted B&W palette for invulnerability added

#3 Updated by skyjake about 6 years ago

I'm actually only 80% sure this is a scissoring issue.

#4 Updated by skyjake over 5 years ago

  • Priority changed from Normal to Low

Setting priority to "low" because split-screen multiplayer is not an official feature.

#5 Updated by skyjake over 5 years ago

  • Status changed from New to In Progress

#6 Updated by skyjake over 5 years ago

  • Status changed from In Progress to Resolved
  • % Done changed from 0 to 100

#7 Updated by skyjake over 5 years ago

  • Status changed from Resolved to Closed

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