Bug #1809
Postfx causes other splitscreen consoles to go black/white
Description
When postfx is being drawn, it has to be scissored to only affect the current console being drawn. Otherwise, a view grid with multiple parallel consoles will not be drawn correctly.
This bug is only present when running with a viewgrid
bigger than 1x1.
Related issues
Associated revisions
History
#1 Updated by skyjake over 10 years ago
- Related to Feature #1308: Splitscreen multiplayer added
#2 Updated by skyjake over 10 years ago
- Related to Feature #1685: [Doom] Inverted B&W palette for invulnerability added
#3 Updated by skyjake over 10 years ago
I'm actually only 80% sure this is a scissoring issue.
#4 Updated by skyjake almost 10 years ago
- Priority changed from Normal to Low
Setting priority to "low" because split-screen multiplayer is not an official feature.
#5 Updated by skyjake almost 10 years ago
- Status changed from New to In Progress
#6 Updated by skyjake almost 10 years ago
- Status changed from In Progress to Resolved
- % Done changed from 0 to 100
#7 Updated by skyjake almost 10 years ago
- Status changed from Resolved to Closed
Fixed|Renderer|FX: Post-processing causes splitscreen views to go blank
fx::PostProcessing and fx::Resize were overriding the viewport when
drawing the content back to the original target. Now they use the
original viewport and just scale the geometry accordingly.
IssueID #1809