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Repository
1.15
2015-06-05
100%
88 issues
(
88 closed
— 0 open)
Issues by
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Priority
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Bug
59/59
Feature
29/29
Related issues
Bug #765
: [Hexen] Korax teleport order
Bug #899
: XG stops working when loading a save game
Bug #906
: [XG] Power class if health below
Bug #965
: [XG] Plane texture class gives new flat a tint of 0
Bug #1095
: Non-ASCII characters broken on cmdline and/or resource finder
Bug #1105
: XG sector ambient sounds not saved/loaded
Bug #1634
: [Hexen] Hypostyle: Death Wyvern gets stuck
Bug #1724
: Map briefings should be disabled when autostarting a game session from command line
Bug #1730
: Failure to close taskbar dialogs/popups with click outside
Bug #1800
: [Doom] Monster Teleport Issue (TNT MAP31)
Bug #1809
: Postfx causes other splitscreen consoles to go black/white
Bug #1818
: Model "Shadow radius" ignored
Bug #1820
: [MP] Heretic Hell Staff rain colors don't match player colors
Bug #1831
: Closing Updater Settings dialog leads to checking for updates
Bug #1832
: Vsync inconsistently applied in different games
Bug #1846
: [Hexen] Broken saves in the Heresiarch's Seminary hub
Bug #1849
: [DOOM] FIREBLU in Plutonia
Bug #1856
: Alert on first launch because game.cfg not found
Bug #1860
: [Doom] Final Doom teleporter quirk broken
Bug #1862
: [Doom] Infunctional teleporter trigger in pwad BTSXep2
Bug #1866
: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
Bug #1868
: [Doom] Revenant missiles randomly switch from non-homing to homing
Bug #1871
: Wrong model skin selected
Bug #1884
: Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
Bug #1889
: Resetting last-used/quick save slot on game change
Bug #1895
: [Windows] Pressing Alt+F4 during engine startup causes Dday to crash
Bug #1896
: Validating Group def tic durations (value -1 is mishandled/unsupported)
Bug #1901
: [Windows] Rendering glitches when switching FSAA/vsync
Bug #1909
: Mouse wheel events (pixel scroll vs. angle)
Bug #1916
: Activating binding grab with mouse button(s) in control menu
Bug #1922
: Sky model z-buffering not enabled
Bug #1937
: [Updater] JSON parsing error
Bug #1939
: [Doom] Screen wipe wrong when loading game during InFine
Bug #1941
: UI cursor illegible in stereoscopic 3D
Bug #1948
: doomsday-host fails to start if rebuildTimes is missing in .doomsdayhostrc
Bug #1953
: [Multiplayer] Enemy hitscan based attacks off target (co-op)
Bug #1954
: Joining an MP game from a different game causes segfault (after version conflict)
Bug #1955
: [Hexen] Sherlock cheat gives wrong items
Bug #1960
: Crash when handling input events during busy mode
Bug #1964
: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
Bug #1966
: [MP] Powered up Phoenix Rod broken
Bug #1969
: [Doom] Multiplayer intermission using incorrect header graphics
Bug #1971
: [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another
Bug #1987
: FOV gets maxed out too early in a very wide window
Bug #2004
: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)
Bug #2006
: [MP] Automap and Inventory left open on player death
Bug #2010
: [Heretic] Skill 1 and 5 additional ammo incorrect
Bug #2014
: Fatal error with light-decoration test map (orange bookkeeping error)
Bug #2034
: [HeXen DK] Snowberry versus Ring Zero launching
Bug #2039
: "Fly up" without Wings artifact causes inventory to scroll around randomly
Bug #2043
: [Hexen] Puzzle item use regression
Bug #2045
: [HeXen] 4th weapon pickups for current player class give wrong quantity of mana
Bug #2046
: [BSP] Space partitioning results in superfluous line segments
Bug #2049
: Inadequate minimum OpenGL version detection/handling (Windows)
Bug #2060
: [Hexen] SIGSEGV when shooting a Centaur with Frost Shards
Bug #2061
: Crash when exiting a map (~SectorCluster) [1.15 RC1]
Bug #2062
: Crash when binding controls (64-bit) [1.15 RC1]
Bug #2070
: [Windows] Installer does not remove "wadmapconverter.dll"
Bug #2076
: FluidSynth uses deprecated GLib threading API (OS X)
Feature #8
: New GL2 based model renderer
Feature #1246
: Support newer model formats and skeletal animation
Feature #1369
: Dynamic map lists (episode structure)
Feature #1525
: Allow gaps in Sprite animation frame sets
Feature #1637
: Switch to Qt 5
Feature #1684
: Launching without Snowberry
Feature #1741
: Upgrade to SDL 2
Feature #1746
: Enable C++11
Feature #1761
: FS2 resource packages
Feature #1770
: Tutorial improvements
Feature #1771
: Delete savegames via Game Selection menu
Feature #1772
: Console menu: Copy log file path to clipboard
Feature #1789
: @include directive for Info files
Feature #1823
: Subclassing in Doomsday Script
Feature #1833
: [OS X] Support for HiDPI resolutions
Feature #1835
: Rebuild the game menu on engine reset
Feature #1836
: External map progression, episode and hub definitions
Feature #1837
: Recognize id Tech 1 maps using heuristic analysis
Feature #1838
: Enhance "warp" and -warp to support map specification by URI
Feature #1839
: Reference maps by URI in networked games
Feature #1841
: Update MAPINFO parser to ignore ZDoom specific extensions
Feature #1847
: C++ internal data for thinkers
Feature #1848
: Auto-hide warning indicator after X minutes
Feature #1852
: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
Feature #1903
: "Clear Log" should actually remove entries from memory
Feature #1907
: Use native file picker to set "music-soundfont"
Feature #1932
: Texture compression should be disabled by default
Feature #1943
: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
Feature #1997
: Menu, weapon, intermission, and finale stretching in Video Settings
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