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Bug #1953

[Multiplayer] Enemy hitscan based attacks off target (co-op)

Added by danij about 9 years ago. Updated about 9 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
Defect
Target version:
Start date:
2015-01-28
% Done:

100%


Description

Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer.


Related issues

Related to Bug #546: Spider Boss shoots too highClosed2008-10-14

Associated revisions

Revision ccbf0f0c (diff)
Added by skyjake about 9 years ago

Fixed|Multiplayer|libcommon: Monsters aiming at players in co-op

The logic that prevented players from auto-aiming at other players
in co-op was erroneously being applied to all shooters, not just
players. This caused monsters to shoot at the player using a zero
slope.

IssueID #1953

History

#1 Updated by danij about 9 years ago

  • Related to Bug #546: Spider Boss shoots too high added

#2 Updated by skyjake about 9 years ago

  • Status changed from New to In Progress
  • Assignee set to skyjake

#3 Updated by skyjake about 9 years ago

This appears to be in co-op only, and affected by this logic in PTR_AimTraverse:

#if __JDOOM__ || __JHEXEN__ || __JDOOM64__
    if(th->player && IS_NETGAME && !COMMON_GAMESESSION->rules().deathmatch)
    {
        return false; // Don't aim at fellow co-op players.
    }
#endif

#4 Updated by skyjake about 9 years ago

  • Subject changed from [Multiplayer] Enemy hitscan -based attacks off target to [Multiplayer] Enemy hitscan based attacks off target (co-op)
  • Status changed from In Progress to Closed
  • Target version set to 1.15
  • % Done changed from 0 to 100

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