Bug #1953
[Multiplayer] Enemy hitscan based attacks off target (co-op)
Description
Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer.
Related issues
Associated revisions
History
#1 Updated by danij almost 10 years ago
- Related to Bug #546: Spider Boss shoots too high added
#2 Updated by skyjake almost 10 years ago
- Status changed from New to In Progress
- Assignee set to skyjake
#3 Updated by skyjake almost 10 years ago
This appears to be in co-op only, and affected by this logic in PTR_AimTraverse
:
#if __JDOOM__ || __JHEXEN__ || __JDOOM64__ if(th->player && IS_NETGAME && !COMMON_GAMESESSION->rules().deathmatch) { return false; // Don't aim at fellow co-op players. } #endif
#4 Updated by skyjake almost 10 years ago
- Subject changed from [Multiplayer] Enemy hitscan -based attacks off target to [Multiplayer] Enemy hitscan based attacks off target (co-op)
- Status changed from In Progress to Closed
- Target version set to 1.15
- % Done changed from 0 to 100
Fixed|Multiplayer|libcommon: Monsters aiming at players in co-op
The logic that prevented players from auto-aiming at other players
in co-op was erroneously being applied to all shooters, not just
players. This caused monsters to shoot at the player using a zero
slope.
IssueID #1953