[Multiplayer] Enemy hitscan based attacks off target (co-op)
Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer.
Fixed|Multiplayer|libcommon: Monsters aiming at players in co-op
The logic that prevented players from auto-aiming at other players
in co-op was erroneously being applied to all shooters, not just
players. This caused monsters to shoot at the player using a zero