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From 2015-01-15 to 2015-01-28

2015-01-28

21:52 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer. danij

2015-01-27

20:57 Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
See: "forum thread":http://dengine.net/forums/viewtopic.php?f=7&t=1865&sid=bd5135890b31de9acf4c52a7cdfa2b09#p12278
...
skyjake
18:53 Revision 7feab434 (github): UI|Client|Default Style|libappfw: Item alignment in popup menus
This commits cleans up the layout of popup menu items to reduce visual
noise. The idea is that items are aligned by t...
skyjake
17:05 Bug #546: Spider Boss shoots too high
I've just tested this in multiplayer and its not just the Spider Mastermind that is affected, all enemy hitscans are ... danij
12:43 Bug #546: Spider Boss shoots too high
This seems to be a problem again.
I have just noticed it on the nz/au plutonia co-op server
eunbolt
16:57 Revision c457eecf (github): UI|Client: Minor improvements
The native path chooser widget now has a popup menu for actions. This
allows clearing the selected path.
Minor clean...
skyjake
16:41 Revision d1479d12 (github): UI|Client: Only allow selecting soundfont files in Audio Settings
Also clarified the language used in the dialog a little.
IssueID #1951
skyjake
16:35 Bug #1950 (Rejected): Keyboard movement keys got stuck
skyjake
16:34 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
skyjake
10:26 Bug #1951 (In Progress): Soundfont picker GUI not limited to soundfont files
skyjake
10:25 Bug #1951: Soundfont picker GUI not limited to soundfont files
Well, obviously, I meant no music, rather than no sound, above. vermil
10:24 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
The soundfont picker currently lacks the ability to show only suitable files.
It also 'appears' to take any file, ...
vermil

2015-01-26

00:46 Revision 63939ea6 (github): Fixed|Definitions|Doom: Ultimate Doom, episode 4 starting map (typo)
danij

2015-01-25

14:39 Bug #1950: Keyboard movement keys got stuck
Ah, nevermind. I found out how to map ctrl / alt to y / x. That is good enough for me. See you in a few hours, playin... bitboxer
13:53 Bug #1950: Keyboard movement keys got stuck
I tried to play around with what I actually do to trigger this. And it is the ctrl key. If I press the Ctrl and the c... bitboxer

2015-01-24

21:22 Bug #1950: Keyboard movement keys got stuck
I regularly run on Yosemite myself and I haven't had this issue.
* Are you pressing any other keys while the left/...
skyjake
12:13 Bug #1950 (Rejected): Keyboard movement keys got stuck
I tried the latest stable (1.14.5) and the unstable from yesterday to play Doom1.wad on my OSX 10.10.1 (14B25).
Sa...
bitboxer

2015-01-23

11:23 Feature #1949 (Rejected): Support for Windows Quick Launch bar
The subject says all.
Modern Windows has a quick launch bar and most programs these days have options to place a s...
vermil
10:07 Revision e3621a69 (github): Fixed|Host: Rebuild times can be omitted from configuration
IssueID #1948 skyjake
10:06 Bug #1948 (Closed): doomsday-host fails to start if rebuildTimes is missing in .doomsdayhostrc
<rebuildTimes> should be optional in the configuration. skyjake

2015-01-21

12:43 Bug #1947 (Rejected): Heretic Treasure Chest minor Mapinfo ded and lump reading errors
Rather than split this into multiple reports, I decided to combine them.
The Heretic Treasure Chest was a 3 episod...
vermil

2015-01-19

08:57 Feature #1943 (Closed): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
skyjake

2015-01-18

21:17 Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
Code committed, although I'll still need to verify that Qt's Menu key code works for us. skyjake
21:16 Feature #1943 (Resolved): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
skyjake
21:16 Revision 1530dcb2 (github): Windows|Input: Menu key shows the task bar
This commit adds the Windows Menu key into the key mapping. The DDKEY
is bound to open/close the task bar in the defa...
skyjake
10:15 Bug #1946: after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
I'm sorry but this really doesn't sound like a problem specific to Doomsday. We don't change the mouse/trackpad setti... skyjake
10:15 Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
skyjake

2015-01-17

09:47 Bug #1946 (Rejected): after exiting, the scroll wheel on mouse gets messed on os x 10.9.5
MBP early 2011 thunderbolt, os x 10.9.5.... I have played doom original, tnt, plutonium, ultimate DM, and after I ex... MadSc1

2015-01-16

13:29 Revision 089c1fd0 (github): Merge branch 'master' into opengl3.3
Conflicts:
doomsday/client/src/ui/clientwindow.cpp
skyjake

2015-01-15

18:31 Bug #1820: [MP] Heretic Hell Staff rain colors don't match player colors
In the original game, the four player skin and rain colours were hardcoded to player numbers. The colours of the rai... vermil
18:03 Feature #1943 (In Progress): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
skyjake
18:02 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
skyjake
18:00 Bug #1940 (Closed): Key release ignored when it occurs during busy mode
skyjake
17:59 Bug #1940 (Resolved): Key release ignored when it occurs during busy mode
skyjake
17:58 Revision 9067ea19 (github): Fixed|Input: Clearing input device state during busy mode
Evidently there were a few oversights during the latest
InputSystem/InputDevice refactoring. When a button device was...
skyjake
 

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