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From 2015-01-01 to 2015-01-14

2015-01-14

17:14 Revision 23a5957e (github): Refactor|Hexen: Clarified ACS state reading
Improved readability of the reading method. skyjake
17:14 Revision d15ba013 (github): Refactor|Hexen: Removed redundant code (DeferredTask deserialization)
Also print ACS world/map variables in the "scriptinfo" command. skyjake

2015-01-13

19:41 Feature #1627: Render game view to a texture
This has been implemented in 1.13 and is being used for the busy mode background/transition image. Also, a widget for... skyjake
19:39 Feature #1627 (Closed): Render game view to a texture
skyjake
19:34 Feature #1625: Per-pixel surface shading (bump/specular/reflection etc. mapping)
The new model renderer (#8) supports this via shaders. Local light vectors are provided to the model for determining ... skyjake
15:13 Revision 1e527566 (github): libassimp|Git: Updated submodule with ignored files
skyjake
14:56 Revision c2f59931 (github): qmake|Unix: Use pkg-config to determine flags for ncurses
This produces a proper error message during the qmake run if ncurses is
not available.
skyjake
13:44 Feature #1945 (Resolved): Efficient reuse of world geometry across multiple frames/passes
One of the most fundamental performance problems of the old 1.x renderer is that every time the player view is drawn,... skyjake
11:15 Bug #1940 (In Progress): Key release ignored when it occurs during busy mode
skyjake
08:28 Bug #1846: [Hexen] Broken saves in the Heresiarch's Seminary hub
details_after_pressing_y.txt:
> Error loading from save slot #2: [OffsetError] (Block::get) Out of range (268[+4] > ...
danij

2015-01-12

22:09 Bug #1941: UI cursor illegible in stereoscopic 3D
It should be noted that in Oculus Rift mode, the mouse cursor is already drawn using a LabelWidget so that it is proj... skyjake
20:57 Bug #1941 (Closed): UI cursor illegible in stereoscopic 3D
When using stereoscopic 3D modes like side-by-side, the UI cursor is still drawn by the OS on top of the game window.... danij
22:05 Bug #1942: About dialog contents clipping vs -fontsize
This is an older issue that has been present ever since -fontsize was introduced (for the VR rendering modes). skyjake
21:02 Bug #1942 (New): About dialog contents clipping vs -fontsize
When using a -fontsize value other than 1.0 the contents of the UI's About dialog are clipped incorrectly, but propor... danij
22:03 Feature #1943: [Windows] Menu key should show task bar (now produces developer alerts when pressed)
Should be simple enough to add the key code in the Windows key mapping. skyjake
21:12 Feature #1943 (Closed): [Windows] Menu key should show task bar (now produces developer alerts when pressed)
Pressing the contextual menu key on a Windows keyboard yields an alert about an unknown key code. Ideally pressing th... danij
21:17 Feature #1944 (Rejected): Master audio volume slider
It would be useful if the provided a "master volume" slider which proportionately affects all volume controls at once. danij
18:48 Bug #1940: Key release ignored when it occurs during busy mode
Priority set to High because the player walks through most of Hexen's portals, so this glitch occurs very frequently. skyjake
18:45 Bug #1940 (Closed): Key release ignored when it occurs during busy mode
To reproduce:
# Load Hexen.
# Walk into a map-switching portal, holding the "walk forward" key.
# Release the key ...
skyjake

2015-01-11

23:00 Bug #1939 (Closed): [Doom] Screen wipe wrong when loading game during InFine
When one loads a save game while viewing post map infine (such as the ending of E1M8), the melting type screen wipe e... vermil
20:53 Revision 71b0194d (github): libappfw|Oculus Rift: Avoid assert fail when HMD not connected
skyjake
20:50 Bug #1661: [Deathkings] Bad behavior of object in lift (mobj hitbox overlap)
I'd like to comment that a similar issue appears to occur with any moving platform; I've experienced bad guys partial... vermil
20:49 Feature #1938 (New): Polyobjs represented by 3D models
Since polyobjs are rendered simply as additional walls, it should be straightforward to replace them with 3D models. ... skyjake

2015-01-07

13:00 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
With this fix, the attached _DoomSav2.save_ now always seems to restore the missile onto stable orbit. This save file... skyjake
12:58 Bug #1922 (Closed): Sky model z-buffering not enabled
skyjake
12:57 Bug #1831: Closing Updater Settings dialog leads to checking for updates
danij wrote:
> Once settings are changed once, they will forever be "changed" and cause an Update check each time th...
skyjake

2015-01-06

15:37 Bug #1937 (Closed): [Updater] JSON parsing error
skyjake
15:21 Bug #1937 (Closed): [Updater] JSON parsing error
... skyjake
15:35 Revision 809f15f9 (github): Fixed|libcore|JSON: Error when parsing whitespace in JSON
A quoted string token as the final value in an object would cause
whitespace to be mistaken as the closing character....
skyjake

2015-01-04

19:03 Bug #1931 (Closed): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
skyjake
17:00 Bug #1931 (In Progress): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
skyjake
19:02 Revision b0b6b096 (github): Fixed|Server|libcommon: Starting a server with obsolete episode/map cvars
Maps are identified by URI nowadays, however server-game-map and
server-game-episode from an old .cfg file will conta...
skyjake
17:00 Bug #1933 (Feedback): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
skyjake
16:54 Bug #1868 (Resolved): [Doom] Revenant missiles randomly switch from non-homing to homing
skyjake
16:45 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Studying the code more, another solution comes to mind. @A_Tracer@ is pretty much the only place where @GAMETIC@ is u... skyjake
16:29 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Looking at this closer, maps in a Hexen-style hub should probably not restore the gametic when loading maps from the ... skyjake
16:54 Revision 9d412204 (github): Fixed|Doom: Behavior of Revenant homing missiles
mapTime is saved and restored when the game is saved and loaded while
GAMETIC is not.
mapTime seems to be the de fac...
skyjake

2015-01-03

11:49 Feature #1935: Server connection details
I agree that a connection failed/attempting to connect message being displayed on the screen is something that Dday r... vermil
11:30 Bug #1933: doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
Current master builds fine for me, on clang and gcc. Sometimes it helps to rerun qmake when getting errors like this.... skyjake
 

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