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From 2014-12-18 to 2014-12-31

2014-12-31

12:17 Feature #1935 (Closed): Server connection details
Just as the title,i'd like to see more details about the server that i want to connect to,like Engine version,IWAD ve... foufou74

2014-12-30

23:05 Bug #1934: Crash due to IWAD version mismatch in multiplayer
It may be worth noting that the old MP gui would display a warning in the bottom right corner if ones Iwad didn't mat... vermil
16:59 Bug #1934 (Closed): Crash due to IWAD version mismatch in multiplayer
Sometimes if the player has a different iWAD version then the one you have,the game crashes and gives error (Segmenta... foufou74

2014-12-27

19:21 Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
Here's the full output:
make[2]: Entering directory '/home/chris/sources/doomsday-build/plugins/hexen'
make[2]: N...
sermayen

2014-12-26

10:55 Feature #1932 (Closed): Texture compression should be disabled by default
skyjake
10:33 Feature #1932 (Closed): Texture compression should be disabled by default
Runtime texture compression only makes sense if all the textures are uploaded only once so that the expensive compres... skyjake
10:53 Revision d230e128 (github): GL|Client: Disable texture compression by default
IssueID #1932 skyjake

2014-12-24

15:50 Bug #849 (In Progress): Sound effects lower pitch and longer at higher frequencies
danij
15:48 Bug #849: Sound effects lower pitch and longer at higher frequencies
Apparently, this issue persists in the current release, at least with playback via FMOD. danij

2014-12-23

01:16 Revision 3f02dfc0 (github): Fixed|Definitions: Runtime ded_material_t interpretation
danij

2014-12-21

17:40 Bug #1931 (Closed): Server fails to start with .cfg files from an old version (1.14.5 ⇒ 1.15)
... skyjake

2014-12-20

21:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
Here's my analysis of the situation. The GAMETIC & 3 is indeed at the root of the problem. However, this function (@A... skyjake
17:55 Bug #1868 (In Progress): [Doom] Revenant missiles randomly switch from non-homing to homing
skyjake
17:51 Bug #1922 (Resolved): Sky model z-buffering not enabled
skyjake
17:49 Revision eb5c6ef2 (github): libgui|GLState: Support for 4K+ resolutions
Reserve more bits to store information about scissor and viewport. skyjake
17:49 Revision 0322974b (github): libappfw|LabelWidget: Image width/height can be overridden separately
skyjake
17:49 Revision f25548d6 (github): Fixed|Renderer: Z-buffering of sky models
3D models won't look right without Z buffering, however they must not
interfere with world geometry. This commit enab...
skyjake
03:37 Revision 37baf5c8 (github): Refactor|Resources: Base MaterialTextureLayer::AnimationStage on de::Record
danij
00:35 Revision a90e325f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
00:35 Revision 9d7d64fb (github): Refactor|Resources: Base MaterialDetailLayer, MaterialShineLayer on MaterialTextureLayer
danij

2014-12-19

10:10 Bug #1922: Sky model z-buffering not enabled
An adequate solution at this point is to simply clear the depth buffer after rendering the sky models. I'm still cons... skyjake

2014-12-18

22:24 Bug #1922: Sky model z-buffering not enabled
However, there is a problem. The depth and stencil buffers are stored on a single texture. The stencil buffer is used... skyjake
21:04 Bug #1922 (In Progress): Sky model z-buffering not enabled
skyjake
20:33 Bug #1922: Sky model z-buffering not enabled
I checked the history of the sky renderer. It appears the current behavior (depth test disabled) goes all the way bac... skyjake
 

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