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Feature #1932

Texture compression should be disabled by default

Added by skyjake about 9 years ago. Updated about 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
User experience
Target version:
Start date:
2014-12-26
% Done:

100%


Description

Runtime texture compression only makes sense if all the textures are uploaded only once so that the expensive compression step never occurs during gameplay. Doomsday's renderer at present cannot guarantee this, so it's better to default to no compression. Nowadays graphics cards usually have plenty of memory for textures anyway (and fast buses to transfer the textures when needed).

Compression could also be made a default if it didn't reduce visual quality (too badly) and was done as a cached preprocessing operation.

Associated revisions

Revision d230e128 (diff)
Added by skyjake about 9 years ago

GL|Client: Disable texture compression by default

IssueID #1932

History

#1 Updated by skyjake about 9 years ago

  • Status changed from In Progress to Closed
  • % Done changed from 0 to 100

#2 Updated by skyjake about 9 years ago

  • Description updated (diff)

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