Feature #1932
Texture compression should be disabled by default
Description
Runtime texture compression only makes sense if all the textures are uploaded only once so that the expensive compression step never occurs during gameplay. Doomsday's renderer at present cannot guarantee this, so it's better to default to no compression. Nowadays graphics cards usually have plenty of memory for textures anyway (and fast buses to transfer the textures when needed).
Compression could also be made a default if it didn't reduce visual quality (too badly) and was done as a cached preprocessing operation.
Associated revisions
History
#1 Updated by skyjake almost 10 years ago
- Status changed from In Progress to Closed
- % Done changed from 0 to 100
#2 Updated by skyjake almost 10 years ago
- Description updated (diff)
GL|Client: Disable texture compression by default
IssueID #1932