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Bug #546

Spider Boss shoots too high

Added by jon13 about 16 years ago. Updated almost 10 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
-
Target version:
-
Start date:
2008-10-14
% Done:

100%


Description

When playing against the Spider "mastermind", it shoots too high. This can be seen by going into the plutonia wad, 1st level. At the end of the tunnel, a spider boss is shooting at you - but fear not - he has really bad aim. If you turn around, you can see all of his hits hitting the wall a 'foot' or so above your head. If you jump up, you will then take hits. This basically means that you have nothing to fear from them as long as you are both at the same 'altitude'. This is on linux/SDL with the jdrp models, though removing the models does not affect anything.

Labels: Gameplay


Related issues

Related to Bug #1953: [Multiplayer] Enemy hitscan based attacks off target (co-op)Closed2015-01-28

History

#1 Updated by mochtroid-x about 16 years ago

I can verify this, though the spider mastermind does not aim high, but has a problem with aiming in general.

In this screenshot of Ultimate Doom E3M8 you can clearly see from the spider's bullet puffs that it is unable to aim above the outer platform:

http://img530.imageshack.us/img530/2490/doom1ultimate002xv1.png

I am running SVN 5924.

#2 Updated by danij almost 16 years ago

After some initial investigation it would seem the problem lies in the line opening calculation. Will investigate further.

#3 Updated by danij almost 16 years ago

Scratch that. The line opening range is being calculated correctly. Perhaps its the aimSlope that is off?

#4 Updated by danij almost 16 years ago

Probably related to this; PTR_ShootTraverse() is not hitting upper sidedef sections when their ceiling is a sky surface.

#5 Updated by danij almost 16 years ago

Fixed in svn rev #6419

#6 Updated by eunbolt almost 10 years ago

This seems to be a problem again.

I have just noticed it on the nz/au plutonia co-op server

#7 Updated by danij almost 10 years ago

  • Tags set to Multiplayer, PlaySim

#8 Updated by danij almost 10 years ago

I've just tested this in multiplayer and its not just the Spider Mastermind that is affected, all enemy hitscans are off. Singleplayer works fine.

#9 Updated by danij almost 10 years ago

  • Related to Bug #1953: [Multiplayer] Enemy hitscan based attacks off target (co-op) added

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