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mochtroid-x

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2008-12-09

21:38 Doomsday Engine Bug #536: Escape key has no effect.
After running through newer SVNs I think it may have just been a misunderstanding of a feature that I wasn't immediat...

2008-11-12

05:03 Doomsday Engine Bug #567 (Closed): Resolution always resets to 640x480
I normally play Doomsday in 2048x1536. When using recent SVN builds (current 6034) I have the default resolution set ...

2008-10-16

03:27 Doomsday Engine Bug #536: Escape key has no effect.
"You can bring up the menu when you first start the game..."
should be:
"You can bring up the menu when you fir...
03:26 Doomsday Engine Bug #536: Escape key has no effect.
When I said pause, I meant how in single player it would pause the game and bring up the menu. You can bring up the m...

2008-10-14

03:41 Doomsday Engine Bug #546: Spider Boss shoots too high
I can verify this, though the spider mastermind does not aim high, but has a problem with aiming in general.
In th...

2008-10-11

20:17 Doomsday Engine Bug #544 (Closed): jDRP models facing wrong direction?
The jDRP models seem to face wrong directions - e.g. zombiemen walking backwards, imps walking sideways, enemies poin...

2008-10-10

00:17 Doomsday Engine Bug #538: FPS counter stops working.
Screenshot shows inactive FPS counter.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/192e0b8c/...
00:17 Doomsday Engine Bug #538 (Closed): FPS counter stops working.
After loading the next level in play, the FPS counter stops working and displays a blank blue box - see picture.
U...
00:13 Doomsday Engine Bug #537: Rocket and cell ammo switched.
Screenshot shows the incorrect listing of ammo.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
00:13 Doomsday Engine Bug #537 (Closed): Rocket and cell ammo switched.
The numbers displayed in the original Doom HUD for rocket and cell ammo report wrong amount (RCKT displays cell ammo,...

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