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From 2009-02-11 to 2009-02-24

2009-02-24

18:15 Revision 491cfceb (github): Fixed bug #2164838 "Spider Boss shoots too high".
Cleaned up P_PointOnDivlineSide and P_BoxOnLineSide2 to be more readable. danij
16:16 Bug #546: Spider Boss shoots too high
Fixed in svn rev #6419 danij
02:22 Revision e1cb8f35 (github): Ensure proper vendor metadata is stamped to (Win32) Doomsday.exe when built via Visual C++ and using the command line compiler and vcbuild.bat
danij

2009-02-23

23:19 Revision 0c5694b7 (github): The TGA reader was missing a big endian short-swap.
skyjake
19:18 Revision 2aae3715 (github): Renamed the binary manifest for Doomsday.exe, this must match the full name of the binary, including extension (i.e., doomsday.exe.manifest).
danij
18:40 Revision 4ef4881c (github): In jHeretic, make sure there is a key for Use Artifact.
skyjake
00:44 Revision e87e71a1 (github): Ensure proper vendor metadata is stamped to (Win32) dsWinMM.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
00:31 Revision 4d5109ae (github): Seems I forgot to commit /plugins/winmm/include/cdaudio.h
danij
00:25 Revision a8191992 (github): Ensure proper vendor metadata is stamped to (Win32) dpWadMapConverter.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
00:22 Revision d718d51f (github): Do the automap init after busy mode has ended, so that we can make OpenGL calls.
skyjake
00:21 Revision 6f6d9d63 (github): Update Xcode project.
skyjake
00:13 Revision ba6f7976 (github): Ensure proper vendor metadata is stamped to (Win32) dsOpenAL.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
00:03 Revision 68649979 (github): Correction to previous commit, the DirectSound plugin should be prefixed 'ds' as it is Doomsday Sound (driver) plugin.
danij

2009-02-22

23:55 Revision e61ba119 (github): Ensure proper vendor metadata is stamped to (Win32) dsDirectSound.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
23:38 Revision fa99ead8 (github): Ensure proper vendor metadata is stamped to (Win32) dpDehRead.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
23:17 Revision b4bc7c44 (github): Fixed illegal memory access due to angle not being shifted to the fine range.
skyjake
22:25 Revision eb34e58f (github): Applied some patches and updated the build script for OS X.
skyjake
19:41 Revision 6d953366 (github): Fixed uninstall via the Windows Inno Setup installer so that the tab30 plugin is not left behind.
danij
18:51 Revision aa721abb (github): Fixed /external directory path in vcbuild.bat. I could have sworn I did this yesterday. Oh well.
danij
17:49 Revision cf803d0d (github): We should be calling Con_Executef and not DD_Executef from within the engine as otherwise, the call will be stamped as originating from an external source and treated differently for logged-in remote clients.
danij
16:12 Revision e878977d (github): Reverting the CMAKE_BUILD_TYPE change based on Yagisan's advice.
CMake itself seems to work fine with uppercase build types. STREQUAL seems case sensitive, though, so our builds requ... skyjake
13:10 Revision 44634cf7 (github): Fixes so that clients can view the automap.
Apparently clients don't have the DDPF_LOCAL flag at all (they probably should have it, though). skyjake
13:08 Revision 1f71f767 (github): I prefer to use uppercase build types.
skyjake
13:07 Revision b226bc08 (github): Updated project file.
skyjake
11:55 Revision d1730e72 (github): Fixes the initial positioning issue when client connects.
Might be somewhat risky, though. This should be tested more. skyjake
11:54 Revision 5b96aff5 (github): Too Much Information.
skyjake

2009-02-21

23:28 Revision 03a82673 (github): Fix clientside controls and do viewport update. Calling "setcon" from cl_main.c is a major hack, though...
skyjake
23:11 Revision b9ef5e9a (github): These changes fix the functionality of "makelocp" and "setcon", which makes it possible to have multiple local players and switch the consoleplayer. However, this doesn't yet fix the clientside console issue (apparently).
skyjake
17:48 Revision 4534a738 (github): Fixed (jDoom) even when flying the player should loose all momentum eventually.
danij
16:10 Bug #602: Changed chainsaw behaviour
The cause of this is that P_PlayerThinkAttackLunge is still updating ddplayer_t::cmd directly, rather than player_t::... danij
14:11 Revision e177ac7e (github): Fixed bug #2582804 - Fog vs Fakeradio plane shadow primitives. We were not selecting gltexture 0 when configuring the GL state for drawing plane shadows.
danij
13:12 Revision e6cd4a6e (github): Removed typo in last commit.
danij
13:09 Revision 17b9149d (github): Fixed logic in jHexen's P_TouchSpecialMobj, the special should be executed when the item is used (i.e., given to a player) not when the item is taken (removed/hidden from the world).
Fixed shutdown in jHexen with "getAutomapCFG: Invalid map id 0." when the player dies.
Made the sprite identifier to ...
danij
12:48 Revision 5b669aa2 (github): Fixed (jhexen): Bug #2620256, DDVT Inconsistency (Fatal Error).
danij
12:32 Revision d433b7ca (github): Don't align translationTables on a 256 byte boundary in R_InitTranslationTables.
danij
12:12 Bug #605: Fog vs Fakeradio plane shadow primitives
Fixed as of svn rev #6391. danij
11:44 Bug #605: Fog vs Fakeradio plane shadow primitives
The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing. danij
11:15 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
Fixed as of svn #6388 danij
02:42 Revision 41a05e67 (github): Updated the Windows, Doomsday installer script, broke installation up into components.
danij
02:38 Revision 276e7de5 (github): Minor changes to snowberry's build.bat
danij
02:22 Revision b5b52112 (github): Created a background for the (Windows) Doomsday installer.
danij

2009-02-20

23:25 Revision a4604c31 (github): Fixed: Ensure that when building the game plugins via vcbuild.bat, that the resultant binaries are stamped with appropriate vendor details.
Todo: We should consider Side-by-side Assemblies under Windows. danij
23:10 Revision 2a0392cc (github): Updated copyright year in the game plugin, Windows resource scripts.
danij
18:52 Revision 3cc7c424 (github): Updated vcbuild script, always use back slashes as directory separators in file paths rather than forward slashes, as some Windows shell commands cannot cope otherwise. Clean up.
danij
15:58 Bug #605: Fog vs Fakeradio plane shadow primitives
OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates? skyjake
15:46 Bug #605: Fog vs Fakeradio plane shadow primitives
I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga... danij
15:16 Bug #605: Fog vs Fakeradio plane shadow primitives
I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place? skyjake
15:21 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
Oh yeah, the second set of
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyob...
skyjake
15:19 Bug #608 (Closed): jHexen: DDVT Inconsistency (Fatal Error)
I'm getting the following output when I start a new game in jHexen and immediately do "warp 8". The map loads fine bu... skyjake

2009-02-19

19:08 Revision 4c34934c (github): Added eax.dll to the list of dlls to moved via the copydll target in vcbuild.bat
danij
18:54 Revision 5d939978 (github): Simplify the font handling.
Now all the fonts are kept in memory all the time. The shuffling of the fixed and normal variable fonts was causing m... skyjake
18:51 Revision 6e9a55db (github): Removed the obsolete startup window on OS X.
skyjake
18:30 Revision 8cc16292 (github): Updated vcbuild.bat, dpWadMapConverter can once again be built successfully.
danij
18:21 Revision c028cca8 (github): Updated vcbuild.bat so that dsWinMM can now be built successfully.
danij
18:15 Revision 91bee667 (github): Created a src file include list for dsopenal and updated vcbuild.bat so that dsOpenAL can once again be built successfully.
danij
18:03 Revision 83261925 (github): Removed duplicate path to /plugins/common/src/g_update.c from jhexen_cl.rsp
danij
18:01 Revision d33e5661 (github): Added plugins/common/src/m_ctrl.c to the src file include lists for all games. All game plugins can once again be built successfully via vcbuild.
danij
17:55 Revision 6d81fed5 (github): Fixed various issues in vcbuild.bat; Doomsday.exe can once again be built successfully.
danij
17:53 Revision 5e1cecc1 (github): Added engine/win32/src/sys_window.c to doomsday_cl.rsp (was missing).
danij
17:39 Revision 22eb8be1 (github): Assume a 32bit Windows OS rather than Vista x64 in the default file paths in vcconfig-example.bat
danij
17:29 Revision c5ca1851 (github): Fixed file path for p_polyob.c in doomsday_cl.rsp
danij
17:28 Revision 0180bd3d (github): Updated vcconfig-example.bat use default install paths for most SDKs.
danij
16:47 Revision eab86a91 (github): Don't attempt to compile resources for drd3d in vcbuild.bat
danij
16:30 Revision 925c66b6 (github): Updated dswinmm vcproj so that it can be built in Release configuration.
danij
15:20 Bug #603: snowberry version column problem
It depends slightly on the platform, but the default window size is around 750 x 550. skyjake
13:30 Bug #603: snowberry version column problem
what is the default window size for snowberry?
800x600?
eunbolt
13:26 Bug #549: Sound causes Deng to freeze on linux
Fixed, as does not crash anymore eunbolt

2009-02-18

21:41 Revision 04dd5c69 (github): Changed -notexnonpow2 to -texnonpow2, disabling NPOT textures by default.
This should be enough? skyjake
18:40 Revision e477138a (github): Don't destroy the busy mode font when leaving busy mode. We don't know if it was prepared for "just for us" so don't assume we can destroy it.
danij
16:48 Revision 3f353223 (github): Moved jHexen's flag definitions into /jhexen/defs/flags.ded (new).
danij
16:46 Revision 7037784e (github): Moved jHeretic's flag definitions into /jheretic/defs/flags.ded (new).
danij
16:43 Revision e439f8de (github): Moved jDoom64's flag definitions into /jdoom64/defs/flags.ded (new).
danij
16:42 Bug #538: FPS counter stops working.
Fixed in svn rev #6364. danij
16:41 Revision e809b9f5 (github): Moved jDoom's flag definitions into /jdoom/defs/flags.ded (new).
danij

2009-02-16

18:55 Revision 04175ef4 (github): Revert some inadvertent whitespace changes in the previous commit.
danij
18:14 Revision c61c041e (github): Moved statenames in mobjfinfo_t into an array and implemented a utility routine, P_GetState, to simplify adding new statenames (and potentially allow for custom state names in Thing definitions).
danij
17:04 Bug #424: Cannot get past new game screen
It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ... danij
14:45 Revision aba33600 (github): Fixed (all games): Bug #2131013 - Segfault if thing pain chance > 0 but no pain state. If the specified pain state cannot be found (or none specified) respond by attacking back but not attempting a mobj state change.
danij
02:26 Revision ba4b16a0 (github): Fixed a couple of issues in the font manager and did a bit of cleaning up:
* Calling FR_DestroyFont with an invalid id would move memory out of bounds.
* Calling FR_PrepareFont would prepare t...
danij
01:42 Revision a4ff9603 (github): Fixed bug in the DED file parser which prevented Line Type definitions from being read (at all).
danij

2009-02-15

22:51 Bug #578: line_type act sound
Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic...
danij
19:44 Revision 4a4e9c66 (github): Fixed (all games): Bug #2431808 Unknown pickup items leading to a "P_SpecialThing:
Unknown gettable thing" critical error. Rather than terminate, handle this gracefully by treating the item as inert (... danij
17:45 Bug #577: Idiosyncrasy of pickup code
Fixed in svn for 1.9.0-beta6 danij
17:44 Bug #596: Armour bug
Fixed in svn for 1.9.0-beta6 danij

2009-02-13

19:03 Revision a1a01f4d (github): Reorganised refresh and GL init somewhat. Engine updates are now done in busy mode.
danij
17:53 Revision 0af859c6 (github): Fixed: Do update surfaces of polyobjs along with the rest of the world surfaces, post engine reset.
danij
16:37 Revision 493fb7f0 (github): Optimize: Make use of the materialbind_t namespace hash tables in P_DeleteMaterialTextures and printMaterials.
danij
15:48 Revision e10b5923 (github): Optimize: Use seperate hash tables for each materialbind_t namespace.
danij
15:45 Revision 7d766444 (github): Use an epsilon when testing height equality PTR_ShootTraverse; I experienced an infinite loop in the inner algorithm for determining the approximate hitpoint whilst testing AliensTC::E2M5 (far from the only problem I noticed with this mod though) due to this controlling test incorrectly determining that two candidate z coordinates were not equal.
danij
02:30 Revision b0a629a7 (github): Clean up.
danij

2009-02-12

16:55 Revision c96c726d (github): Revised interface to P_GiveArmor so that both type and amount of armour points are specified by the caller.
danij
13:02 Revision 64ea36f0 (github): Fixed bug #2586599 "Menu cursor position on entry to/exit from the color widget".
danij
12:33 Revision d40263d0 (github): Changed the "menu" console binding context to one which acquires all devices. So that when it is disabled the accumulated axis deltas are dropped and as a result, the viewplayer's look angle and direction remain the same as when the menu was opened.
danij
10:36 Bug #592: Reset look angle/dir when closing the control panel
The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed. danij

2009-02-11

02:24 Revision 25aca2c8 (github): Fixed Automap_Open state change check.
danij
01:45 Revision fff2ca18 (github): Added (all games): cvar "map-open-timer", number of seconds taken to open/close the automap. Set the default as 0.3 seconds (slightly quicker than previously).
danij
00:05 Revision b59b04ec (github): Advise the game not to draw any HUD displays whilst the user is in the control panel, as we may decide to fade it away.
Fade away the UI when adjusting the FOV slider. danij
 

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