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Revision 17b9149d

Added by danij almost 16 years ago

Fixed logic in jHexen's P_TouchSpecialMobj, the special should be executed when the item is used (i.e., given to a player) not when the item is taken (removed/hidden from the world).
Fixed shutdown in jHexen with "getAutomapCFG: Invalid map id 0." when the player dies.
Made the sprite identifier to itemtype_t translation arrays in getItemBySprite, static const.

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