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Bug #577

Idiosyncrasy of pickup code

Added by vermil almost 16 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2008-12-15
% Done:

100%


Description

In Doom.exe, running over a mobj defined as a pickup that uses an unknown/undefined sprite tells the game to exit with a "P_SpecialThing: Unknown gettable thing" message.

This seems like an Idiosyncrasy on ID's part, that remains in Doomsday.

Why not, in Dday, instead of exiting the game when coming across such a pickup, simply treat it as a blank pickup? i.e the mobj is picked up, but simply does nothing and displays no hud message?

Because the original game exited, there are no compatibility issues to consider.

Labels: Gameplay

History

#1 Updated by vermil almost 16 years ago

Might as well add, I was also talking about Heretic and HeXen above, not just Doom.

#2 Updated by danij almost 16 years ago

Fixed in svn for 1.9.0-beta6

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