Activity
From 2009-02-25 to 2009-03-10
2009-03-10
- 22:00 Bug #644: MAP01 error with Doom2.wad 1.9
- We'll need at least some info in order to resolve this. Which version of Doomsday are you using?
If you are trying... - 20:51 Bug #644 (Closed): MAP01 error with Doom2.wad 1.9
- I updated my wad to the leasted version. After that, when i start a game from the begining, i get with video error, a...
- 19:23 Revision 3115ebb2 (github): Various changes to the format of ACS data written to/read from saved games. No fix for the jHexen floor waggles yet though.
- Incremented the jHexen save version. Split IO for the global ACS data store and world vars into new routines, added a...
- 17:48 Revision 85efb349 (github): Fixed: bug #2649376 "Low Damage with Timons Axe and Gauntlets" (see http://sourceforge.net/tracker2/?func=detail&aid=2649376&group_id=74815&atid=542099).
- 17:46 Revision 2304db49 (github): Don't use "event" as a variable name as Visual C++ interprets this as C++ event thus preventing the runtime debugger from allowing me to view their value or explore their state if an object instance or structure.
- 16:21 Revision e013d467 (github): Fixed: Bug #2646546 "Mousewheel-down doesn't bind".
- 15:48 Bug #633: Low Damage with Timons Axe and Gauntlets
- Fixed in rev #6450
- 14:52 Bug #640: Delay with use key on intermission screens
- Rather than fix this minor problem, I suggest that we postpone this until beta7 as there are a few other issues with ...
- 14:21 Bug #627: Mousewheel-down doesn't bind
- Fixed in rev #6448
- 12:13 Bug #638: Monsters become active at start of some maps
- At the start of E2M1 it seems to be a call to P_CheckSight, via A_Look that is incorrectly determining that the playe...
- 02:36 Revision ab1469df (github): Fixed: Rev #6445 broke PWAD replacement of sprite patches.
- 02:32 Revision 982257d1 (github): Fixed a (unlikely) potential seg fault in chooseFixMaterial().
- 00:23 Revision fa52da15 (github): Fixed: Material definitions referencing sprite patches not working. Symptom - Bug #2673525 "wad midspace texture name does not work" (see http://sourceforge.net/tracker2/?func=detail&aid=2673525&group_id=74815&atid=542099).
- In fixing the above I have re-implemented the way in which sprite patch records are generated. This process is no lon...
- 00:00 Revision 73b170c1 (github): Fixed: The DED parser would output a warning message about unknown gltextures in Material definitions even when found.
2009-03-09
- 19:35 Revision 565f51d5 (github): Fixed: Added a missing newline to a warning message in P_TouchSpecialMobj.
- 09:41 Bug #643: wad midspace texture name does not work?
- small wad and ded to test the materials
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/38dd4ee5... - 00:29 Bug #643 (Closed): wad midspace texture name does not work?
- When using a sprite as a wall texture by typing the sidedef texture name in doombuilder
material does not show up.
... - 03:38 Revision f6f28980 (github): Finished updating jHexen re the changes to player inventory. jHexen should now be buildable once again.
2009-03-08
- 23:36 Revision 14dce660 (github): Updating jHexen to use the new common player inventory. There still remains some work to do on the inventory drawing however.
- 19:38 Revision b8283b98 (github): Commonized the HUD inventory display stuff. Currently only jHeretic makes use of it.
- 13:03 Revision 4abee47f (github): Reimplemented the player inventory. All management of the player inventories is now done via an API rather than scattered, in-place logic throughout the codebase. In the process, fixed a couple of outstanding issues. Note that jHexen will still FTBFS as it hasn't yet been updated with respect to these changes. There also remains a minor issue with the statusbar inventory display if the selection mode is set to "scroll", which I'll address once I've updated jHexen.
- * Fixed: Bug #26422594 "Inventory display wrong item" (see http://sourceforge.net/tracker2/?func=detail&aid=2642594&...
- 11:04 Bug #623: Inventory display wrong item
- Fixed in rev #6439.
2009-03-06
- 20:19 Bug #642 (Closed): [MacOS] Doomsday engine 1.9beta 5/6 crash
- Using an Intel G5 with nvidia GT 8800 video card, 3 megs
onboard ram, the OS is Leopard.I tried to use this with Plu...
2009-03-05
- 12:23 Feature #1485 (Closed): Font graphic compatibility
- In Doomsday, JDoom uses "FONTAXXX" and "FONTBXXX" graphics taken from JDoom.wad for font graphics.
FONTA is an exa... - 02:39 Revision aeb1f9c1 (github): Fixed jHeretic: Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled.
2009-03-04
- 20:52 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
- I tested it. I run into that room and it worked without bug. Then killed myself, respawned and tested it again, but i...
- 20:31 Revision 5b943efd (github): The "all" build target in vcbuild.bat was omitting dsOpenAL.
- 20:08 Bug #629: A couple of broken XG classes
- Both these issues should now be fixed in the 1.9.0-beta6 branch of svn.
- 20:04 Bug #641: Resolution change issues (Linux)
- Thanks for the report. However, this issue has already been added to this tracker, please see here:
https://source... - 19:50 Bug #641 (Closed): Resolution change issues (Linux)
- Hello,
I have the following problems with the recently released deng 1.9.0beta6 in Linux,
In summary: the progr... - 16:42 Bug #639: "Midbars" texture problem / possibly jdrp related
- Hi Skyjake, uploaded the file you requested.
File Added: jdoom.cfg - 16:42 Bug #639: "Midbars" texture problem / possibly jdrp related
- jdoom.cfg as requested
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1063c914/9183/attachment/... - 16:17 Bug #640 (Closed): Delay with use key on intermission screens
- It seems that if you press the use key to end an intermission (i.e. after all the number counting has completed), the...
2009-03-03
- 17:31 Bug #639: "Midbars" texture problem / possibly jdrp related
- I can't reproduce this issue. Beylie, could you also attach your jdoom.cfg?
- 16:23 Bug #639 (Closed): "Midbars" texture problem / possibly jdrp related
- Using the 1.9.0-beta6 and JDRP ( both the old 1.01 and the latest one from DoomdayHQ ), the non-solid textures in Doo...
- 16:23 Bug #639: "Midbars" texture problem / possibly jdrp related
- Screenshot of graphics problem
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1063c914/5f2a/att... - 12:11 Revision efb22ecd (github): Renamed engine global 'mapSetup' to 'ddMapSetup' to avoid collision with a game-side global by the same name.
- 03:43 Revision ad4d684f (github): Numerous changes to the player inventory and associated HUD displays. Also added a few new user customization options as the work done made implementing them trivial. Note that jHexen will currently FTBFS as this commit only addresses jHeretic.
- * Decoupled the inventory HUD display(s) from the "real" inventory.
* Changed: Re-implemented the next/prev inventory... - 00:50 Revision 76eaaf7d (github): Fixed bug #2655595: "invalid read of 8 byte". Cheers to gerddie and valgrind for spotting it.
- 00:16 Bug #638 (Closed): Monsters become active at start of some maps
- At the beginning of certain maps, some monsters immediately become active and start roaming around the area without e...
2009-03-02
- 22:52 Bug #636: invalid read of 8 byte
- Fixed in rev #6434. Well spotted, cheers.
- 21:55 Bug #636 (Closed): invalid read of 8 byte
- In Stack_Pop the program tries to read in non-allocated space (see valgrind output below) - apparently, because the s...
- 21:55 Bug #636: invalid read of 8 byte
- patch to fix false read
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6f9dca29/aa63/attachmen... - 22:04 Bug #637 (New): [Hexen] Class change in-game causes instability, issues
- I thought it would be cool to change the character class in the middle of the game by using bindings, so I don't have...
- 22:04 Bug #637: [Hexen] Class change in-game causes instability, issues
- Class changing weapon bindings
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/83384292/a95e/att... - 21:31 Bug #635: No Music
- The OpenAL audio plugin does not feature a music playback interface. Currently the only audio plugin which allows for...
- 16:58 Bug #635 (Closed): No Music
- I get no music in any game with Beta 6. External music packs also seem to not work.
*Labels:* Sound (OpenAL) - 12:17 Bug #634 (Closed): Infine events command not working
- As the summary states. Infine events/noevents commands aren't working at tall in 1.9 Beta6.
*Labels:* InFine
2009-03-01
- 17:38 Revision b921b473 (github): When picking up armor bonuses in jDoom and jDoom64, make use of P_PlayerSetArmorType and P_PlayerGiveArmorBonus.
- 17:28 Revision af9d8a8f (github): Fixed bug #2642596: "Armour pickup gives nothing" (see http://sourceforge.net/tracker2/?func=detail&aid=2642596&group_id=74815&atid=542099).
- 15:29 Bug #624: Armour pickup gives nothing
- Fixed in rev #6432
- 08:48 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
- I did some looking into this and it seems that the floor waggle special simply isn't being triggered after the respaw...
- 08:45 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
- Perhaps related to the Dark Crucible bug where the floor waggle special isn't triggered after respawning on the map?
2009-02-28
- 19:06 Bug #633 (Closed): Low Damage with Timons Axe and Gauntlets
- You need 7 hits for an Ettin with Timons Axe and 5 with the gauntlets.
Normal would be 2 hits with the Timons Axe an... - 18:52 Revision 4118d653 (github): Updated exampleplugin/doc/readme.txt
- 18:47 Revision f6c69702 (github): Moved Models.txt from the jheretic and jhexen doc folders into the attic as these are no longer current and not plugin documentation anyway.
- 18:41 Revision d5bcc15d (github): Removed section entitled "How to Apply These Terms to Your New Programs" from the LICENSE files for the engine and all plugins, as this section is not a part of the license itself.
- Added missing LICENSE docs for dpwadmapconverter and dswinmm.
- 17:11 Revision 42f7af15 (github): An attempt at fixing the Vista home folder issue.
- See http://sourceforge.net/tracker2/?func=detail&aid=2639653&group_id=74815&atid=542099
- 16:36 Revision f910c1b2 (github): Updated version to beta6.1.
- 16:20 Bug #619: Snowberry: Misaligned text in lists
- wxVersion() is reporting:
2.8.9.2 (ansi)
I tried the unicode package originally but after a bunch of compile erro... - 16:12 Bug #619: Snowberry: Misaligned text in lists
- It's odd that it says wxStaticText is missing since the static text is part of the core functionality of wx.
- 16:12 Bug #619: Snowberry: Misaligned text in lists
- The alignment is correct on the Mac at least.
Also:
# import wx
# wx.version()
'2.8.3.0 (mac-unicode)' - 16:09 Bug #619: Snowberry: Misaligned text in lists
- I can't be sure from the screenshots alone; is this a Windows-specific issue? Only, I've just tried rebuilding Snowbe...
- 16:03 Bug #618: Snowberry: Hardcoded paths to user documents
- It does help but only in the situation were the location of Documents is actually the default location i.e., c:\Users...
- 15:12 Bug #618: Snowberry: Hardcoded paths to user documents
- Does revision 6428 help? I don't have Vista where I could test it.
- 15:26 Bug #620: Crash when launching with Shareware Doom
- Closing.
- 00:12 Bug #632 (Closed): jHexen: Savegame Crash with jXRP
- After using the addon "jXRP" for Hexen I couldn't load a savegame (if I disable that addon I can load that savegame)....
2009-02-27
- 23:37 Bug #631 (Closed): Lift texture does not scroll down / up
- If a lift is coming down, with a texture which is aligned to the upper, it should "scroll" down (same if it goes up)
... - 23:34 Bug #630 (Closed): jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
- In the room with the emerald key sometimes some walls aren't lifting. That happened to me once, but I couldn't reprod...
- 21:21 Bug #629 (Closed): A couple of broken XG classes
- A couple of broken XG classes:
It seems that the plane_move xg class crashes 1.9 Beta6 with a "SetValue: DDVT_PTR ... - 21:17 Bug #628 (Closed): Failing to read more than one loose ded
- The summary says all.
I've attached my Doomsday.out file which shows that Snowberry is passing the command line co... - 21:17 Bug #628: Failing to read more than one loose ded
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50d89ca5/2cf6/attachment/doomsday.out
- 20:49 Bug #627 (Closed): Mousewheel-down doesn't bind
- I am using Doomsday beta-6 with a fresh installation and no addons. The Mousewheel-down does not bind in the control...
- 19:33 Bug #626 (Closed): jHexen: Savegame bug (e.g. seven portals)
- After loading a game after using a switch that is necessary to go on with the story (e.g. guardian of steel) and ente...
- 17:29 Bug #625 (Closed): Doomsday captures all keypresses
- What I mean is that Doomsday stops other programs from receiving keypresses. So it's impossible to change the system ...
2009-02-26
- 18:48 Revision 0e758df4 (github): Fixed bug #2638569: "Heretic E3M8 repeat loading crash".
- 18:34 Revision 1cd29bcf (github): Added \todo comment about moving interpretLinedefFlags into the dpWadMapConverter plugin.
- 18:21 Revision 455c0c46 (github): Fixed bug #2638582: "HeXen Korax bug and crash".
- 18:02 Bug #347: getting stuck in walls (doom1)
- I get this quite a lot in Hexen killing monsters with melee weapons. Using beta6.
- 17:56 Bug #624 (Closed): Armour pickup gives nothing
- Picking up armour does not give any armour. Armourtype is changed (at least the green armour hud icon change to blue,...
- 17:56 Bug #623 (Closed): Inventory display wrong item
- The inventory displays wrong item. I have some 10 flechettes and 5 quartz flasks. The inventory could show that I hav...
- 17:50 Revision e3de3b75 (github): Fixed a bunch of DMU type mix ups in XG, ACS and jHeretic's Heretic.exe saved game loader.
- 17:17 Revision 6811805a (github): Fixed bug #2641111: "Win32: Crash when launching with Shareware Doom" - caused by Material patch definitions for DOOMII confusing the material manager into trying to create new materials from incomplete definitions (a better mechanism for this is needed).
- 17:14 Feature #1479: Savegame: autosuggest name for savegames
- - **status**: open --> closed
- **milestone**: Version 2.0 --> Version 1.9
- 16:48 Bug #610: Heretic E3M8 repeat loading crash
- Fixed in rev #6426.
- 16:22 Bug #611: HeXen Korax bug and crash
- Fixed in rev #6424
- 16:05 Bug #622 (Closed): jHexen: Dark Crucible: Bridge motionless and dark on respawn
- When respawning on the Dark Crucible map in jHexen, the bridge at the start stays motionless and the lighting does no...
- 16:01 Bug #621 (Closed): Alpha Masked walls on Intel 950 and some notes
- Alpha masked walls (a quick one to see is in Doom 2's first map where you start, back by the chainsaw) flicker betwee...
- 15:19 Bug #620: Crash when launching with Shareware Doom
- Fixed in rev #6422
- 10:33 Bug #620 (Closed): Crash when launching with Shareware Doom
- I'm getting a crash during startup when using the Shareware Doom WAD on Windows. I haven't tried other platforms yet....
- 10:33 Bug #620: Crash when launching with Shareware Doom
- Console Output
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4c3c6ece/c3f1/attachment/doomsday... - 10:24 Bug #619: Snowberry: Misaligned text in lists
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6cb2d3e8/4557/attachment/listbug.png
- 10:24 Bug #619: Snowberry: Misaligned text in lists
- Also, the issue is with the settings categories (screenshot 2).
- 10:21 Bug #619 (Closed): Snowberry: Misaligned text in lists
- The profile names are not aligned properly in the profile list. See attached screenshot (beta5.1 on the left, beta6 o...
- 10:21 Bug #619: Snowberry: Misaligned text in lists
- Snowberry screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6cb2d3e8/62a8/attachment/al... - 02:55 Bug #618 (Closed): Snowberry: Hardcoded paths to user documents
- It would seem that in places, Snowberry has hardcoded paths to the user's "My Documents" folder, which obviously may ...
- 01:48 Bug #617 (Closed): Full Map Code Works Incorrectly After Switching Resolutions
- After switching resolutions, the full map code has a weird behavior. When I try to use IDDT a second time to reveal t...
- 01:42 Bug #616 (Closed): Map Cheat Resets from Map to Map
- In the original Doom behavior, when using IDDT to reveal the entire map/objects, the map will remain entirely reveale...
2009-02-25
- 22:48 Bug #615 (Closed): Left Ctrl and "[" are treated as the same key
- Left Ctrl and "[" are treated as the same key in all games. This isn't a huge issue in Doom where the later isn't bou...
- 22:45 Feature #1484 (Rejected): [MP] Bindings for group chat
- JHeXen has no control menu options for changing the chat to x mp player button's.
Minor commands, but JDoom and JH... - 22:44 Bug #614 (Closed): Chat controls interfere with cheats
- The chat to x mp player control binds can interfere with cheat code entering. If you press a chat button while enteri...
- 22:42 Bug #613 (New): [InFine] Inadvertent background animation
- The background flats used for the background of the EP2 and 3 ending text animate when the menu isn't open. Open the ...
- 22:40 Bug #612 (Closed): jHexen: Door sounds mixed up
- All doors in HeXen, both normal and poly based have sound issues.
Normal doors don't play their opening sound, whi... - 21:34 Bug #611 (Closed): HeXen Korax bug and crash
- In the second stage of the battle with Korax, he can't teleport beyond the second spot. Everytime he goes to teleport...
- 21:31 Bug #610 (Closed): Heretic E3M8 repeat loading crash
- It seems that E3M8 of Heretic crashes with "Z_GetTag: Block without ZONEID" during loading if you try to load it more...
- 20:55 Revision cef0cc58 (github): Branching trunk to 1.9.0-beta6.
- 13:45 Bug #609: Warp command commonalities
- On top of that, the "warp" console command doesn't work in JHeretic outside of a game. In JDoom you can enter it outs...
- 13:42 Bug #609 (Closed): Warp command commonalities
- Not really a bug, but it's closer to one than an RFE.
In JDoom, the "warp xx" console command skips any "before" m...
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