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Bug #605

Fog vs Fakeradio plane shadow primitives

Added by danij almost 16 years ago. Updated about 12 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
-
Start date:
2009-02-09
% Done:

100%


Description

Currently I am experiencing rendering glitches with Fakeradio plane shadow primitives flickering around if I enable fog.

Labels: OpenGL Renderer

History

#1 Updated by skyjake almost 16 years ago

I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place?

#2 Updated by danij almost 16 years ago

I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle against a wall and you should notice the edge shadows "flickering".

#3 Updated by skyjake almost 16 years ago

OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates?

#4 Updated by danij almost 16 years ago

The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing.

#5 Updated by danij almost 16 years ago

Fixed as of svn rev #6391.

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