Bug #605
Fog vs Fakeradio plane shadow primitives
Start date:
2009-02-09
% Done:
100%
Description
Currently I am experiencing rendering glitches with Fakeradio plane shadow primitives flickering around if I enable fog.
Labels: OpenGL Renderer
History
#1 Updated by skyjake almost 16 years ago
I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place?
#2 Updated by danij almost 16 years ago
I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle against a wall and you should notice the edge shadows "flickering".
#3 Updated by skyjake almost 16 years ago
OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates?
#4 Updated by danij almost 16 years ago
The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing.
#5 Updated by danij almost 16 years ago
Fixed as of svn rev #6391.