Activity
From 2009-02-07 to 2009-02-20
2009-02-20
- 23:25 Revision a4604c31 (github): Fixed: Ensure that when building the game plugins via vcbuild.bat, that the resultant binaries are stamped with appropriate vendor details.
- Todo: We should consider Side-by-side Assemblies under Windows.
- 23:10 Revision 2a0392cc (github): Updated copyright year in the game plugin, Windows resource scripts.
- 18:52 Revision 3cc7c424 (github): Updated vcbuild script, always use back slashes as directory separators in file paths rather than forward slashes, as some Windows shell commands cannot cope otherwise. Clean up.
- 15:58 Bug #605: Fog vs Fakeradio plane shadow primitives
- OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates?
- 15:46 Bug #605: Fog vs Fakeradio plane shadow primitives
- I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga...
- 15:16 Bug #605: Fog vs Fakeradio plane shadow primitives
- I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place?
- 15:21 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
- Oh yeah, the second set of
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyob... - 15:19 Bug #608 (Closed): jHexen: DDVT Inconsistency (Fatal Error)
- I'm getting the following output when I start a new game in jHexen and immediately do "warp 8". The map loads fine bu...
2009-02-19
- 19:08 Revision 4c34934c (github): Added eax.dll to the list of dlls to moved via the copydll target in vcbuild.bat
- 18:54 Revision 5d939978 (github): Simplify the font handling.
- Now all the fonts are kept in memory all the time. The shuffling of the fixed and normal variable fonts was causing m...
- 18:51 Revision 6e9a55db (github): Removed the obsolete startup window on OS X.
- 18:30 Revision 8cc16292 (github): Updated vcbuild.bat, dpWadMapConverter can once again be built successfully.
- 18:21 Revision c028cca8 (github): Updated vcbuild.bat so that dsWinMM can now be built successfully.
- 18:15 Revision 91bee667 (github): Created a src file include list for dsopenal and updated vcbuild.bat so that dsOpenAL can once again be built successfully.
- 18:03 Revision 83261925 (github): Removed duplicate path to /plugins/common/src/g_update.c from jhexen_cl.rsp
- 18:01 Revision d33e5661 (github): Added plugins/common/src/m_ctrl.c to the src file include lists for all games. All game plugins can once again be built successfully via vcbuild.
- 17:55 Revision 6d81fed5 (github): Fixed various issues in vcbuild.bat; Doomsday.exe can once again be built successfully.
- 17:53 Revision 5e1cecc1 (github): Added engine/win32/src/sys_window.c to doomsday_cl.rsp (was missing).
- 17:39 Revision 22eb8be1 (github): Assume a 32bit Windows OS rather than Vista x64 in the default file paths in vcconfig-example.bat
- 17:29 Revision c5ca1851 (github): Fixed file path for p_polyob.c in doomsday_cl.rsp
- 17:28 Revision 0180bd3d (github): Updated vcconfig-example.bat use default install paths for most SDKs.
- 16:47 Revision eab86a91 (github): Don't attempt to compile resources for drd3d in vcbuild.bat
- 16:30 Revision 925c66b6 (github): Updated dswinmm vcproj so that it can be built in Release configuration.
- 15:20 Bug #603: snowberry version column problem
- It depends slightly on the platform, but the default window size is around 750 x 550.
- 13:30 Bug #603: snowberry version column problem
- what is the default window size for snowberry?
800x600? - 13:26 Bug #549: Sound causes Deng to freeze on linux
- Fixed, as does not crash anymore
2009-02-18
- 21:41 Revision 04dd5c69 (github): Changed -notexnonpow2 to -texnonpow2, disabling NPOT textures by default.
- This should be enough?
- 18:40 Revision e477138a (github): Don't destroy the busy mode font when leaving busy mode. We don't know if it was prepared for "just for us" so don't assume we can destroy it.
- 16:48 Revision 3f353223 (github): Moved jHexen's flag definitions into /jhexen/defs/flags.ded (new).
- 16:46 Revision 7037784e (github): Moved jHeretic's flag definitions into /jheretic/defs/flags.ded (new).
- 16:43 Revision e439f8de (github): Moved jDoom64's flag definitions into /jdoom64/defs/flags.ded (new).
- 16:42 Bug #538: FPS counter stops working.
- Fixed in svn rev #6364.
- 16:41 Revision e809b9f5 (github): Moved jDoom's flag definitions into /jdoom/defs/flags.ded (new).
2009-02-16
- 18:55 Revision 04175ef4 (github): Revert some inadvertent whitespace changes in the previous commit.
- 18:14 Revision c61c041e (github): Moved statenames in mobjfinfo_t into an array and implemented a utility routine, P_GetState, to simplify adding new statenames (and potentially allow for custom state names in Thing definitions).
- 17:04 Bug #424: Cannot get past new game screen
- It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ...
- 14:45 Revision aba33600 (github): Fixed (all games): Bug #2131013 - Segfault if thing pain chance > 0 but no pain state. If the specified pain state cannot be found (or none specified) respond by attacking back but not attempting a mobj state change.
- 02:26 Revision ba4b16a0 (github): Fixed a couple of issues in the font manager and did a bit of cleaning up:
- * Calling FR_DestroyFont with an invalid id would move memory out of bounds.
* Calling FR_PrepareFont would prepare t... - 01:42 Revision a4ff9603 (github): Fixed bug in the DED file parser which prevented Line Type definitions from being read (at all).
2009-02-15
- 22:51 Bug #578: line_type act sound
- Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic... - 19:44 Revision 4a4e9c66 (github): Fixed (all games): Bug #2431808 Unknown pickup items leading to a "P_SpecialThing:
- Unknown gettable thing" critical error. Rather than terminate, handle this gracefully by treating the item as inert (...
- 17:45 Bug #577: Idiosyncrasy of pickup code
- Fixed in svn for 1.9.0-beta6
- 17:44 Bug #596: Armour bug
- Fixed in svn for 1.9.0-beta6
2009-02-13
- 19:03 Revision a1a01f4d (github): Reorganised refresh and GL init somewhat. Engine updates are now done in busy mode.
- 17:53 Revision 0af859c6 (github): Fixed: Do update surfaces of polyobjs along with the rest of the world surfaces, post engine reset.
- 16:37 Revision 493fb7f0 (github): Optimize: Make use of the materialbind_t namespace hash tables in P_DeleteMaterialTextures and printMaterials.
- 15:48 Revision e10b5923 (github): Optimize: Use seperate hash tables for each materialbind_t namespace.
- 15:45 Revision 7d766444 (github): Use an epsilon when testing height equality PTR_ShootTraverse; I experienced an infinite loop in the inner algorithm for determining the approximate hitpoint whilst testing AliensTC::E2M5 (far from the only problem I noticed with this mod though) due to this controlling test incorrectly determining that two candidate z coordinates were not equal.
- 02:30 Revision b0a629a7 (github): Clean up.
2009-02-12
- 16:55 Revision c96c726d (github): Revised interface to P_GiveArmor so that both type and amount of armour points are specified by the caller.
- 13:02 Revision 64ea36f0 (github): Fixed bug #2586599 "Menu cursor position on entry to/exit from the color widget".
- 12:33 Revision d40263d0 (github): Changed the "menu" console binding context to one which acquires all devices. So that when it is disabled the accumulated axis deltas are dropped and as a result, the viewplayer's look angle and direction remain the same as when the menu was opened.
- 10:36 Bug #592: Reset look angle/dir when closing the control panel
- The aforementioned issue with the relative axis positions changing whilst the menu is open has since been fixed.
2009-02-11
- 02:24 Revision 25aca2c8 (github): Fixed Automap_Open state change check.
- 01:45 Revision fff2ca18 (github): Added (all games): cvar "map-open-timer", number of seconds taken to open/close the automap. Set the default as 0.3 seconds (slightly quicker than previously).
- 00:05 Revision b59b04ec (github): Advise the game not to draw any HUD displays whilst the user is in the control panel, as we may decide to fade it away.
- Fade away the UI when adjusting the FOV slider.
2009-02-10
- 21:38 Bug #607 (Closed): Menu cursor position on entry to/exit from the color widget
- Currently, in the menu, moving the cursor in the color widget changes the position of the cursor in the parent menu o...
- 06:39 Revision b0b9282d (github): Added conversion of mouse button states in DD_ConvertEvent.
- 06:36 Bug #606 (Closed): Shiny texture coordinate issues
- Projecting shiny texture coordinates on quads isn't working particularly well currently as two adjoining surfaces wit...
- 05:58 Revision 36f8dfba (github): Revised handling of view filters such as that seen when the player is damaged or when a bonus is picked up.
- Filters are now stored as a vector of floats and remain in this representation until they must be transmitted to clie...
- 04:42 Bug #604: Menu navigation using the WASD defaults for up/down
- Fixed issue with mouse buttons not opening the menu during the title loop.
2009-02-09
- 23:11 Revision 87c7d2eb (github): Hopefully, save games should now be working again.
- Fixed off-by-one error in P_GetMaterialName which resulted in an incorrect name being returned for a given material.
... - 21:44 Bug #605 (Closed): Fog vs Fakeradio plane shadow primitives
- Currently I am experiencing rendering glitches with Fakeradio plane shadow primitives flickering around if I enable f...
- 20:20 Bug #409: MP3s do not clear cache
- It would seem that this isn't a problem in Doomsday per-say. The various "jdep" addons are missing music bindings whi...
- 09:51 Revision 3b58f8ee (github): Fixed save issue in jHeretic, due to a typo in a precompiler define for a __JHERETIC__ logic branch.
- 05:58 Revision 482c1671 (github): Further menu tweaks and fixes:
- * menuleft and menuright no longer navigate up/down respectively if the current item is not ITT_LRFUNC.
* Added a men... - 05:30 Feature #1483 (Closed): Shine maps and mask (greyscale or palleted)
- Allow shinemaps and masks? to be greyscale or palleted so that much room can be saved in texture packs used in doomsd...
- 05:26 Feature #1482 (Closed): Indication of scrolling menus
- with the new scrolling menu's people will not know that it gos further down that you can actually see on the screen. ...
- 05:06 Revision 0038bf15 (github): Fixed problem of hotkeys overriding menu control bindings for the same keys. Moved the menu triggering on any input to G_UIResponder which no longer calls Hu_MenuResponder. Instead, use Hu_MenuResponder as the fallback responder for the "menu" bind context.
- 04:09 Revision 3bbad8e8 (github): Added (all games): CVar "menu-hotkeys" 1= Enable hotkey navigation in the menu. Enabled by default.
- 03:28 Revision c378a13e (github): Changed (all games): A dead player can now instigate the "reborn" process by using the attack controls (formerly only "use" would do this). Changed to aid all those DOOM newbies out there. Note, a brief (one second) wait has been added to stop players from accidentally beginning the reborn process (e.g., they died trying to open a door whilst fleeing from impending doom).
- 03:09 Bug #604: Menu navigation using the WASD defaults for up/down
- The issue detailed in the original artifact should now be fixed as of svn rev #6336.
Triggering the menu using eit... - 00:33 Bug #604: Menu navigation using the WASD defaults for up/down
- In addition, it is not possible to open the menu during the title loop by pressing a mouse or joystick button as the ...
- 00:01 Bug #604 (Closed): Menu navigation using the WASD defaults for up/down
- As of svn rev #6330 navigation of the menu using the default WASD bindings for up/left/down/right respectively no lon...
- 02:10 Revision d6581e40 (github): Fixed item selection via hotkey in the menu.
- 02:06 Revision b4084ea0 (github): Added B_SetContextFallback to doomsday.def
- 00:02 Revision 815b8bdd (github): Copyright year update.
2009-02-08
- 19:17 Revision c3873de1 (github): Improved event handling in non-game states. Paged menus now scroll item-by-item, rather than by page.
- The "gameui" binding context was added. Contexts may now specify a fallback responder, which gets to process the even...
- 14:42 Revision 0442ef08 (github): Don't write entries for NULL materials to the save game material archive.
- 11:43 Revision 0312069d (github): After a side-by-side comparison with Beta5.1, I decided to remove the staging for walk and sidestep controls to retain similar behavior.
- 11:06 Bug #603: snowberry version column problem
- No, the UI just isn't laid out with that long version numbers in mind.
- 11:04 Bug #603: snowberry version column problem
- Is there any real reason snowberry can not handle the unambiguous version format of YYYYMMDD ?
- 08:15 Bug #603: snowberry version column problem
- The version numbers in SB are intended to be in the format "x.y", and the dates are tracked separately (as listed in ...
- 04:41 Bug #603 (Closed): snowberry version column problem
- The "version" column is too narrow.
With the addon packs I maintain, I se a date instead of a version number. and w...
2009-02-07
- 22:23 Revision 124da4b1 (github): Fixed typo in jDoom's objects.ded
- 22:11 Revision bccfd41c (github): Fixed a problem with player view turning. There were actually two separate issues, one that prevented turning left, and one that prevented over/underflow.
- 21:43 Bug #602 (Closed): Changed chainsaw behaviour
- In DOOM, the chainsaw would "drag" the player towards whatever was being attacked when within a certain range, rather...
- 20:34 Bug #300: Mac - screenshots have wrong resolution in .tga header
- Fixed in svn for 1.9.0-beta6
- 18:14 Revision 18c6cfaa (github): Applied patch 2558810 ("Patch for endian issues in TGA file reader/writer").
- 17:56 Revision 6f9aee0f (github): Changed release name to "beta6". Change this back to "-svn-trunk-devel" when the beta6 branch has been created (after release has been made).
- 17:20 Revision 44177fc2 (github): Must set appDir path before changing to the user dir. Otherwise the game bundles can't be located.
- 17:19 Revision f922a6b0 (github): Updated readme with Beta 6 version number.
- 17:19 Revision 6296fd78 (github): OS X: Build both archs.
Also available in: Atom