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Feature #1483

Shine maps and mask (greyscale or palleted)

Added by eunbolt almost 16 years ago. Updated almost 5 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
2009-02-09
% Done:

0%


Description

Allow shinemaps and masks? to be greyscale or palleted so that much room can be saved in texture packs used in doomsday

Labels: Graphics


Related issues

Related to Feature #1625: Per-pixel surface shading (bump/specular/reflection etc. mapping)Progressed2013-10-22

History

#1 Updated by skyjake about 11 years ago

  • Tags set to Renderer, Textures, Materials
  • Subject changed from shinmaps and greyscale or palleted to Shine maps and mask (greyscale or palleted)

#2 Updated by skyjake almost 5 years ago

  • Status changed from New to Closed

Closing as obsolete, solved by PBR materials.

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