Revised handling of view filters such as that seen when the player is damaged or when a bonus is picked up.
Filters are now stored as a vector of floats and remain in this representation until they must be transmitted to clients, over the net (at which point we pack into an integer as before).
Revised handling of view filters such as that seen when the player is damaged or when a bonus is picked up.
Filters are now stored as a vector of floats and remain in this representation until they must be transmitted to clients, over the net (at which point we pack into an integer as before).