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Bug #1860

[Doom] Final Doom teleporter quirk broken

Added by vermil over 10 years ago. Updated almost 10 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2014-09-05
% Done:

100%


Description

Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z height isn't set to the floor of the location sector. The feature appears to have broken at some point.

Associated revisions

Revision 90b22cbd (diff)
Added by danij almost 10 years ago

Fixed|Doom: Final Doom teleport destination altitude (regression)

A simple mix up - global var gameMode is gamemode_t and should be
compared with values in that enum, rather than the GM_* flags which
are intended for use with global var gameModeBits.

See: http://doomwiki.org/wiki/Final_Doom_teleporters_do_not_set_Z_coordinate

IssueID #1860

History

#1 Updated by danij almost 10 years ago

  • Status changed from New to In Progress
  • Assignee set to danij

#2 Updated by danij almost 10 years ago

  • % Done changed from 0 to 90

#3 Updated by danij almost 10 years ago

  • Status changed from In Progress to Resolved
  • Target version set to 1.15
  • % Done changed from 90 to 100

#4 Updated by danij almost 10 years ago

  • Status changed from Resolved to Closed

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