Bug #1860
[Doom] Final Doom teleporter quirk broken
Description
Pretty much what the subject states; Dday no longer replicates the teleport quirk in Final Doom, where the players Z height isn't set to the floor of the location sector. The feature appears to have broken at some point.
Associated revisions
History
#1 Updated by danij almost 10 years ago
- Status changed from New to In Progress
- Assignee set to danij
#2 Updated by danij almost 10 years ago
- % Done changed from 0 to 90
#3 Updated by danij almost 10 years ago
- Status changed from In Progress to Resolved
- Target version set to 1.15
- % Done changed from 90 to 100
#4 Updated by danij almost 10 years ago
- Status changed from Resolved to Closed
Fixed|Doom: Final Doom teleport destination altitude (regression)
A simple mix up - global var gameMode is gamemode_t and should be
compared with values in that enum, rather than the GM_* flags which
are intended for use with global var gameModeBits.
See: http://doomwiki.org/wiki/Final_Doom_teleporters_do_not_set_Z_coordinate
IssueID #1860