Bug #1901
[Windows] Rendering glitches when switching FSAA/vsync
Description
On Windows, Doomsday has suffered from rendering errors when the user switches FSAA mode or vsync at runtime.
History
#1 Updated by skyjake about 10 years ago
Now all platforms work the same way: enabling FSAA simply changes the Canvas's renderbuffers to multisampled ones — modifying the actual window drawing surface is unnecessary. Vsync is similarly just a driver property that can be set and unset at will.
#2 Updated by skyjake about 10 years ago
- Description updated (diff)