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Bug #1901

[Windows] Rendering glitches when switching FSAA/vsync

Added by skyjake over 9 years ago. Updated over 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Defect
Target version:
Start date:
2014-11-18
% Done:

100%


Description

On Windows, Doomsday has suffered from rendering errors when the user switches FSAA mode or vsync at runtime.

History

#1 Updated by skyjake over 9 years ago

Now all platforms work the same way: enabling FSAA simply changes the Canvas's renderbuffers to multisampled ones — modifying the actual window drawing surface is unnecessary. Vsync is similarly just a driver property that can be set and unset at will.

#2 Updated by skyjake over 9 years ago

  • Description updated (diff)

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