Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3)
LibOVR 0.4 has a new (plain C) API for accessing the Rift. Head position tracking needs to be integrated with player movement so that it is possible to look around corners.
Forum thread: http://dengine.net/forums/viewtopic.php?f=9&t=1866
#5 Updated by skyjake over 9 years ago
Currently progress is stalling a little because the Windows build is crashing with LibOVR 0.4.1. I don't have a good Windows machine to debug this stuff on... The same code works on the Mac, though.
(It might be worth noting that OculusWorldDemo uses D3D for rendering, while we're trying to use OpenGL.)