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Bug #2010

[Heretic] Skill 1 and 5 additional ammo incorrect

Added by vermil almost 9 years ago. Updated almost 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Regression
Target version:
Start date:
2015-04-04
% Done:

100%

Tags:

Description

At some point in the 1.9 series, Dday started accidently giving the player 100% additional ammo on skill1 and 5 in Heretic, when it should only give 50% extra.

As reported here:
http://www.dengine.net/forums/viewtopic.php?f=14&t=1994#topic

I can confirm this mistake.

Associated revisions

Revision 1ee4e51f (diff)
Added by skyjake almost 9 years ago

Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty

Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Heretic version that uses
a bit shift.

IssueID #2010

Revision d52a26c6 (diff)
Added by skyjake almost 9 years ago

Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty

Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Heretic version that uses
a bit shift.

IssueID #2010

History

#1 Updated by vermil almost 9 years ago

  • Target version set to 1.15

#2 Updated by skyjake almost 9 years ago

  • Tags set to Heretic, Gameplay
  • Category set to Redesign
  • Status changed from New to In Progress
  • Assignee set to skyjake

#3 Updated by skyjake almost 9 years ago

  • Category changed from Redesign to Regression
  • Status changed from In Progress to Resolved
  • % Done changed from 0 to 100

Found the problem. Apparently due to a refactoring oversight, a bit shift had been replaced with a division operator (/ instead of >>).

#4 Updated by skyjake almost 9 years ago

  • Status changed from Resolved to Closed

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