Bug #2010
[Heretic] Skill 1 and 5 additional ammo incorrect
Description
At some point in the 1.9 series, Dday started accidently giving the player 100% additional ammo on skill1 and 5 in Heretic, when it should only give 50% extra.
As reported here:
http://www.dengine.net/forums/viewtopic.php?f=14&t=1994#topic
I can confirm this mistake.
Associated revisions
Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty
Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Heretic version that uses
a bit shift.
IssueID #2010
History
#1 Updated by vermil over 9 years ago
- Target version set to 1.15
#2 Updated by skyjake over 9 years ago
- Tags set to Heretic, Gameplay
- Category set to Redesign
- Status changed from New to In Progress
- Assignee set to skyjake
#3 Updated by skyjake over 9 years ago
- Category changed from Redesign to Regression
- Status changed from In Progress to Resolved
- % Done changed from 0 to 100
Found the problem. Apparently due to a refactoring oversight, a bit shift had been replaced with a division operator (/ instead of >>).
#4 Updated by skyjake over 9 years ago
- Status changed from Resolved to Closed
Fixed|Heretic: Amount of ammo given on baby/nightmare difficulty
Apparently ">> 1" was intended to be "/ 2" but the right-hand operand
had not been changed. Restored the vanilla Heretic version that uses
a bit shift.
IssueID #2010