Bug #1987
FOV gets maxed out too early in a very wide window
Description
When the game window is very wide, the FOV setting gets maxed out too early. The behavior should be changed so that if the window is unusually wide, any additional FOV adjustment logic should be disabled and the user's FOV setting should be used as-is.
Associated revisions
Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
IssueID #1987
History
#1 Updated by skyjake over 9 years ago
- Status changed from New to In Progress
#2 Updated by skyjake over 9 years ago
- Status changed from In Progress to Resolved
- % Done changed from 0 to 100
#3 Updated by skyjake over 9 years ago
- Priority changed from Normal to Low
#4 Updated by skyjake over 9 years ago
- Priority changed from Low to Normal
#5 Updated by skyjake over 9 years ago
- Status changed from Resolved to Closed
Fixed|Renderer: Don't try to correct the FOV angle in a very wide window
IssueID #1987