Project

General

Profile

Bug #1971

[Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another

Added by skyjake about 9 years ago. Updated about 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Defect
Target version:
Start date:
2014-04-23
% Done:

100%


Description

In Doom, the invulnerability effect is not cleared when leaving an MP and joining another. To reproduce, get an invulnerability powerup and join another MP game.


Related issues

Related to Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp)Closed2015-03-26

Copied from Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map)Closed2014-04-23

Associated revisions

Revision 3e1527da (diff)
Added by skyjake about 9 years ago

Fixed|Multiplayer|Client: Cleaning up client state when leaving a game

The client was not properly cleaning its state when leaving a game.
Now received packets are discarded and the postfx shader is reset to
"none".

If one was kicked from an MP game due to version conflict, the old
buffered packets caused a segfault when the client continued handling
them after connecting to a new server.

IssueID #1954
IssueID #1971

History

#1 Updated by skyjake about 9 years ago

  • Copied from Bug #1776: [Doom] Invulnerability effect not cleared between maps (leaving a map) added

#2 Updated by skyjake about 9 years ago

  • Status changed from New to Closed
  • Target version set to 1.15
  • % Done changed from 0 to 100

#3 Updated by skyjake almost 9 years ago

  • Related to Bug #2004: Invulnerability filter not cleared between maps in all cases (unload, savegame, warp) added

Also available in: Atom PDF