Bug #2060
[Hexen] SIGSEGV when shooting a Centaur with Frost Shards
Description
In build 1596 on OS X:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 hexen 0x000000010e057fad A_CentaurDefend + 221 1 hexen 0x000000010e01c777 changeMobjState(mobj_s*, statenum_t, bool) + 183 2 hexen 0x000000010e01c38e P_MobjChangeState + 14 3 hexen 0x000000010e064614 P_MobjThinker + 1748 4 net.dengine.doomsday 0x000000010326165e std::__1::__function::__func<Thinker_Run()::$_0, std::__1::allocator<Thinker_Run()::$_0>, de::LoopResult (thinker_s*)>::operator()(thinker_s*&&) + 94 5 net.dengine.doomsday 0x0000000103260c4d de::Thinkers::forAll(unsigned char, std::__1::function<de::LoopResult (thinker_s*)>) const + 205 6 net.dengine.doomsday 0x0000000103261262 Thinker_Run() + 98 7 hexen 0x000000010e02e66f P_DoTick + 303 8 hexen 0x000000010dfda13c G_Ticker + 1084
Associated revisions
Fixed|Hexen: Crashes due to null pointer access
During playtesting, these were found to cause crashes under rare
circumstances.
IssueID #2060
History
#1 Updated by skyjake over 9 years ago
- Status changed from New to In Progress
#2 Updated by skyjake over 9 years ago
- Target version set to 1.15
- % Done changed from 0 to 50
It looks like a problem with the mobj that the Centaur is defending against. The mobj in question sometimes, very infrequently has a null mobjinfo (for some reason). Testing to see if a simple null check is a sufficient workaround.
#3 Updated by skyjake over 9 years ago
- Status changed from In Progress to Closed
- % Done changed from 50 to 100
Fixed|Hexen: Crashes due to null pointer access
During playtesting, these were found to cause crashes under rare
circumstances.
IssueID #2060