Alert on first launch because game.cfg not found
The first time one launches the game (runtime folder being empty beforehand), alerts are displayed saying that the .cfg files couldn't be found (because they don't exist yet). This alert should not occur; the config parser should first check whether the relevant files exist.
libdoomsday|Console: Don't warn about a missing game.cfg
When first launching a game no config(s) will yet exist for it. This
is by design, so don't alert/warn the user if they are not present.
Native game config files in the local file system are now located by
QFile and parsed using QTextStream.
#6 Updated by vermil over 9 years ago
It would perhaps be even better to have a special UI prompt tell the user that Dday can't find a config and is creating (that Dday is creating a file) it (perhaps also have the message state that it will have default settings)?
The message could appear in the corner and automatically disappear a couple of seconds later.
Along those lines, but off topic, a similar message when server connection in an MP game is lost would be cool.