Activity
From 2014-09-22 to 2014-10-05
2014-10-05
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20:07 Bug #1701: [Doom] Map08/ExM8 sound emulation
- Judging by the linuxdoom-1.10 source release, this does appear to be a deliberate change. Should this be compatibilit...
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19:57 Bug #1706 (Closed): Default Mapinfo music glitch
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19:51 Bug #1796 (Closed): Damage stage mix up in some models.
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19:48 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- This needs testing again following the recent fix for Issue #1862
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19:37 Bug #1817: Premap infine and preplaying music oversight
- Is there a mod compatibility reason for the change you suggest?
The original games' logic for music queuing is bas... -
19:34 Bug #1817 (Feedback): Premap infine and preplaying music oversight
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19:29 Bug #1856: Alert on first launch because game.cfg not found
- Raised to High priority because an alert on first launch is very alarming to a new user (and in this case misleading ...
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19:23 Bug #1849 (Closed): [DOOM] FIREBLU in Plutonia
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19:16 Bug #1849 (In Progress): [DOOM] FIREBLU in Plutonia
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19:22 Revision ede72383 (github): Fixed|libdoom|Definitions: Don't apply glow to Plutonia's FIREBLU material
- The IWAD version of this animation depicts a slimy rock surface
that should not appear to glow.
Issue #1849 -
17:57 Bug #1863: [automap] line updating
- Re: Deferring of line visibility updates until the player first moves
This is due to a bug in vanilla. As far as I... -
17:48 Bug #1866: [Doom] Fortress of Mystery appears between wrong map on E2 intermission
- As the intermission has undergone significant changes for 1.15 in the common-episode-definition branch, this bug has ...
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17:35 Bug #1866 (In Progress): [Doom] Fortress of Mystery appears between wrong map on E2 intermission
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17:45 Revision 9453467a (github): Fixed|Doom|Intermission: Ultimate DOOM episode 2 animation discrepancies
- Issue #1866
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17:42 Revision bbda657d (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/common/src/g_game.cpp -
16:16 Bug #1870: Generators not appearing in certain cases
- @MobjThinkerData@ currently gets created the first time a mobj thinks (in thinkers.cpp @initPrivateData()@). This is ...
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16:07 Bug #1870: Generators not appearing in certain cases
- The reason this fails is because during the first call to Mobj_SetState in P_SpawnMobjXYZ there is no MobjThinkerData...
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15:11 Revision 4b727960 (github): Documentation|libhexen: Todo comment wrt NetSv_SendLocalMobjState use in A_BishopAttack
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06:09 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Logging the values of GAMETIC and (((int) GAMETIC) & 3) in A_Tracer shows that this bug occurs when the step value fo...
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03:59 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- I have attached a DOOM II savegame, DoomSav2.save which makes debugging this issue easier. In this savegame I have or...
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02:37 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Further testing shows that the tracer's target is in fact not being lost at all. The problem is that the deterministi...
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01:17 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- Initial testing reveals that this is indeed not a savegame issue. After instrumenting and comparing interpretation of...
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04:46 Revision f0ce7df6 (github): Fixed|Console|All Games: Don't begin a game state change message if waiting for a response
- This is possible if the user tries to circumvent the message response
prompt by opening the console and entering a co... -
03:35 Revision b683c6cf (github): Fixed|Renderer|SkyDrawable: SIGSEGV when SkyDrawable has no Sky configured
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00:30 Revision b0f958a6 (github): libheretic: Fix typo in default MAPINFO data
2014-10-04
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22:44 Feature #1867: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
- The reason the patches and sprites are offset incorrectly when read from in-wad PNG images is because the offset info...
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01:05 Bug #1871 (Closed): Wrong model skin selected
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00:16 Bug #1871: Wrong model skin selected
- Turns out that the skin selection problem is indeed caused by a change in the #skin => Texture mapping table. I'm cur...
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00:15 Bug #1871 (In Progress): Wrong model skin selected
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01:01 Revision 423b9910 (github): Merge branch 'master' into common-episode-definition
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00:59 Revision e4c9618c (github): Fixed|Resources: Model skin selection error
- When (re)building the #skin => Texture map one must ensure that the
indices uses in the MD2/DMD internal skin table a...
2014-10-03
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23:00 Bug #1871: Wrong model skin selected
- Ok, despite the fact that the wrong model file is used (which also seems to be the case in previous versions of Dooms...
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20:46 Bug #1871: Wrong model skin selected
- Evidently the reason this occurs is because the wrong model is being used. In the jDRP there are two versions of brui...
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18:40 Bug #1871 (Closed): Wrong model skin selected
- When using the jDRP in build 1371 the skin selected for the Hell Knight's head model is incorrect resulting in a skin...
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18:53 Revision 45642af7 (github): Debug|Resources: Log all Model.skin => Texture mappings when extra verbose
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18:53 Revision 3a8a7505 (github): Optimize|liblegacy|Smoother: Smoother_Evaluate should not continuously log its internal state
- There is no point doing this all the time when this info is only ever
relevant when debugging Smoother. -
18:53 Revision 4ec8ad7d (github): Renderer: Log about missing particle textures with pretty NativePaths
2014-10-02
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05:49 Revision b87fdd7c (github): Documentation|DehReader: Mark Eternity's extensions for future reference
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04:58 Revision 1b146e7c (github): Merge branch 'master' into common-episode-definition
- Conflicts:
doomsday/plugins/dehread/src/dehreader.cpp -
04:57 Revision 6f30239c (github): DehReader: Added support for [Strings] replacement in BEX patches
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00:29 Bug #1870 (Closed): Generators not appearing in certain cases
- Sometime between build 1325 and 1333, the generator attached to Doom's rocket mobj stopped appearing in game. The def...
2014-09-30
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03:35 Revision 50e8065f (github): Merge branch 'master' into common-episode-definition
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03:08 Revision 2e8cc89e (github): IdTech1Converter|MapInfoTranslator: ZDoom-compatible interpretation of cluster numbers
- In ZDoom-MAPINFO the episode concept is interpreted as a cluster whose
ClusterDef is not attributed with the "is-hub"... -
01:01 Feature #1842 (In Progress): Support ZDoom's episode and hub definitions in MAPINFO
2014-09-29
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23:50 Revision f45f83cd (github): Homepage|Build Repository: Static packages for 1.14.5
- One of these days we'll get around to introducing a persistent store
to the build repository... -
23:33 Revision d9171ef7 (github): IdTech1Converter: Addressed a potential access violation, cleanup
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23:09 Feature #1869 (New): Support 'shadowed' texture resources in animated textures
- Doom resource management behavior/logic generally states that a later texture with the same name as an earlier one wi...
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21:11 Revision f0509d6f (github): libdoom: Fix typos in default MAPINFO data
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20:57 Revision 416f595b (github): IdTech1Converter|MapInfoTranslator: Log any MapInfoParser::ParseErrors as warnings
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19:53 Revision 993f9f55 (github): All Games: Moved definition of map title images to MAPINFO
- This gets rid of the last use case for episodeNumberFor() (which means
there is no longer any guesswork involved in d... -
19:49 Revision 251b28a5 (github): IdTech1Converter|MapInfoTranslator: Translate Map.titlepatch (MAPINFO) => Map Info.Title Image (DED)
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19:48 Revision 29583336 (github): DED: Added 'Title image' MapInfo definition property
- If defined the title image is used in place of the title text, when
this is displayed at the start of the map and dur...
2014-09-28
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12:03 Revision ccecb428 (github): IdTech1Converter: Updated MAPINFO translation, minor compatibility fixes
- When extracting a number from a string ZDoom uses atoi-like behavior.
Also added translations for various ZDoom prope... -
11:53 Revision 9762dcf7 (github): Definitions: Process the game's main MAPINFO definitions first
- M_ReadFileIntoString() can now access the virtual file system (FS1).
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11:49 Revision 597cc9fb (github): API|Game: Games can now be attributed with a MAPINFO data path
- Any definition data on this path will be translated to DED during
game init. -
11:45 Revision 1a40c7b2 (github): qmake|Resources: Add MAPINFO defs to the game's base data package
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11:39 Revision 29596fe3 (github): Refactor|Definitions: Relocated Episode and Map Info defs to MAPINFO
- Support for the ZDOOM-extended MAPINFO requires that this data is
made available to idtech1::MapInfoTranslator (we ca...
2014-09-27
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00:21 Bug #1868: [Doom] Revenant missiles randomly switch from non-homing to homing
- To elaborate, the action I performed immediately upon the save game loading, was moving forward by constantly tapping...
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00:18 Bug #1868 (Closed): [Doom] Revenant missiles randomly switch from non-homing to homing
- The attached save game from BTSXe2 Map25 shows a non-homing Revenant missile become homing if the player performs no ...
2014-09-26
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09:10 Revision 27900f0b (github): All Games: Cmd "warp" and -warp now translate map numbers as warp numbers
- This allows warping to work correctly with mods such as BTSX which
make use of the MAPINFO lump to supplant one map w... -
07:27 Revision 910fa9eb (github): libcommon: Include the episode ID in the map banner
- The user may find the episode ID useful if they wish to warp to some
other map from the title screen should multiple ... -
06:58 Revision 41e43ce7 (github): IdTech1Converter: Cleanup
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06:58 Revision 2da011ea (github): libcommon|Menu: Fix focused menu widget alpha blending during fade out
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06:01 Revision 1cc6b4ac (github): libcommon|Menu: Fix automatic episode selection where only one is defined
- DEDRegister::size() should not be used, as this is the total number
of discreet definition Records - some of which ma... -
04:48 Revision 42ff3f3d (github): libdoomsday|DED: Music definitions support the 'Mods' directive
- As of this commit all Hexen based games are again playable.
Todo: The way Music defs are integrated with Hexen preve... -
04:42 Revision b80534fb (github): Definitions: Automatically parse translated MAPINFO defs during game init
- To do this 100% correctly would involve Doomsday Script. For now this
translation task is scheduled in readAllDefinit... -
01:29 Bug #1862 (Closed): [Doom] Infunctional teleporter trigger in pwad BTSXep2
2014-09-25
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20:56 Revision b16ece47 (github): Merge branch 'master' into common-episode-definition
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20:30 Revision 45eb596e (github): Homepage|Forums|Style: Improved reported topic style
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19:40 Revision 4c7cb8b2 (github): Fixed|All Games: Teleport destination collision test
- Issue #1862
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19:34 Revision 405a6a5c (github): libcommon|Menu: Pass event_t as const reference to menu::Widget handlers
2014-09-22
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22:38 Revision 46196f6d (github): libcommon|Menu: Use de::lerp() for menu font color interpolation
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22:02 Revision 3a22760c (github): libcommon|Menu: Don't push FR attribute state unnecessarily
- The ver 1.0 font renderer is not intelligent enough to defer copying
of the entire text state until an actual change ... -
21:34 Revision 8757010e (github): libcommon|Menu: Cleanup
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19:49 Revision ed50904b (github): Refactor|libcommon|Menu: Continued reworking menu widgets
- Widget geometry, page layouts (etc.) now use libcore components such
as de::Rectangle<> Widget drawing functions now ... -
04:07 Revision 0306c24f (github): libcommon|Menu: Cleanup
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02:24 Revision 7502fad7 (github): Refactor|libcommon|Menu: Renamed *ColorPreviewWidget as *ColorEditWidget
- For consistency with the other Widgets that edit value(s).
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