Project

General

Profile

Bug #1960

Crash when handling input events during busy mode

Added by skyjake about 9 years ago. Updated about 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Defect
Target version:
Start date:
2015-02-05
% Done:

100%

Tags:

Description

G_EventSequenceResponder is erroneously being called during busy mode, even though the engine should not be offering any input events to the game while running in busy mode.


Related issues

Related to Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)Closed2015-01-29

Associated revisions

Revision 415acbd1 (diff)
Added by skyjake about 9 years ago

Fixed|Input|Bindings: Do not offer events to game during busy mode

This was causing a fatal error, which may actually look like a crash
during busy mode.

IssueID #1960

History

#1 Updated by skyjake about 9 years ago

  • Related to Bug #1954: Joining an MP game from a different game causes segfault (after version conflict) added

#2 Updated by skyjake about 9 years ago

  • Status changed from Resolved to Closed

Also available in: Atom PDF