Bug #1960
Crash when handling input events during busy mode
Description
G_EventSequenceResponder
is erroneously being called during busy mode, even though the engine should not be offering any input events to the game while running in busy mode.
Related issues
Associated revisions
History
#1 Updated by skyjake almost 10 years ago
- Related to Bug #1954: Joining an MP game from a different game causes segfault (after version conflict) added
#2 Updated by skyjake almost 10 years ago
- Status changed from Resolved to Closed
Fixed|Input|Bindings: Do not offer events to game during busy mode
This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960