Activity
From 2015-01-23 to 2015-02-05
2015-02-05
- 18:34 Bug #1734 (In Progress): Games' Help InFine scripts have no sounds
- 18:33 Bug #1960 (Closed): Crash when handling input events during busy mode
- 15:59 Bug #1960 (Closed): Crash when handling input events during busy mode
- @G_EventSequenceResponder@ is erroneously being called during busy mode, even though the engine should not be offerin...
- 18:31 Revision 14a2d8fd (github): UI|Client: Clean up MP selection menu layout
- MP games usually have varying amount of information in the load button,
so this cleans up the layout by using the tal... - 17:33 Bug #1884 (Closed): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- 17:33 Bug #1884 (Resolved): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- 16:25 Bug #1884: Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- The IP address is actually not the problem. The problem is that only a game mode change will automatically disconnect...
- 17:25 Revision 8cd05421 (github): UI|Client: Improved readability of MP selection menu
- Also, always sort the MP sessions when they become available.
- 17:01 Revision bacb907a (github): Fixed|Multiplayer: Joining fails with a message "already joined"
- If the game mode did not change, nobody was making sure that the
current MP game was disconnected.
IssueID #1884 - 16:59 Revision 5be63ca3 (github): Debug|liblegacy: Crash when reading bad network packet data
- Crash when attempting to read a 1.8Gb string (!). Occurred when joining
a server. Apparently the old network code is ... - 16:24 Bug #1954 (Feedback): Joining an MP game from a different game causes segfault (after version conflict)
- 16:16 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- During my Windows debugging I discovered and fixed #1960, which may have been the primary culprit here, since it was ...
- 16:01 Revision 415acbd1 (github): Fixed|Input|Bindings: Do not offer events to game during busy mode
- This was causing a fatal error, which may actually look like a crash
during busy mode.
IssueID #1960
2015-02-03
- 19:54 Revision 1ae9c299 (github): Amethyst|Fixed: Compiling with Qt 4
- 10:13 Revision 60a16060 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 10:12 Revision 7ef0a87e (github): libcommon|acs::Script: Cleanup
- 08:45 Revision bd81f6c3 (github): Definitions|Client: Replaced use of qDebug from MAPINFO translation
- These were causing plenty of spam from the cron-started MP test servers,
since cron mails all stdout/err output to th...
2015-02-02
- 12:32 Revision 234a7f81 (github): Fixed|qmake: Deploy packages in a server-only build
- 12:30 Revision c7b34513 (github): Host: Allow gzip to overwrite existing files during log cleanup
- 11:56 Bug #1884 (In Progress): Current MP game not automatically disconnected when connecting to a new server (unable to switch between servers on the same IP address)
- 11:52 Bug #1888 (Rejected): doomsday 1393 segfault ubuntu 14.10 radeon drivers
- 11:52 Bug #1888: doomsday 1393 segfault ubuntu 14.10 radeon drivers
- I don't see anything that suggests this is a bug in Doomsday's code.
- 11:45 Bug #1933 (Closed): doomsday-git linux compilation error: Makefile:546: recipe for target 'hu_pspr.o' failed
- 11:17 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- I wasn't using any resource packs and was trying to join a non-local server.
Specifically, various ones of Kuri Ka...
2015-02-01
- 15:53 Revision af3b8d9f (github): Shell|GUI: Improved message in error log dialog
- 15:52 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- Tried local servers on Windows (without resource packs), didn't get a crash.
2015-01-31
- 16:27 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
- 16:08 Bug #1953: [Multiplayer] Enemy hitscan based attacks off target (co-op)
- This appears to be in co-op only, and affected by this logic in @PTR_AimTraverse@:...
- 14:28 Bug #1953 (In Progress): [Multiplayer] Enemy hitscan based attacks off target (co-op)
- 16:26 Revision ccbf0f0c (github): Fixed|Multiplayer|libcommon: Monsters aiming at players in co-op
- The logic that prevented players from auto-aiming at other players
in co-op was erroneously being applied to all shoo... - 14:10 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
- I tried this on OS X with two local servers, but it didn't trigger any problems. Next I'll have to set up suitable re...
- 13:54 Revision 702e96e5 (github): UI|Default Style|Client: Adjusted popup menu margin
2015-01-30
- 23:54 Bug #1958 (New): Help infine clash with already playing infine
- Entering the help infine while in map infine is already playing causes the screen to go black until the in map infine...
- 22:38 Revision 2ee8382d (github): Fixed|libcommon: Compiler warning (unused variable)
- 21:52 Bug #1954 (In Progress): Joining an MP game from a different game causes segfault (after version conflict)
- 20:30 Bug #1957: [Doom] God Mode cheat doesn't respect Values def
- To add a little, whatever the obscure element of the god mode cheat that still thinks 100 over what is in the values ...
- 20:18 Bug #1957 (New): [Doom] God Mode cheat doesn't respect Values def
- An element of the god mode cheat (IDDQD or 'god') still appears to set some internal element of the players health to...
- 05:13 Revision 580c8230 (github): libcommon: Missing switch default case in acs::Script::isWaiting()
- Plus some cleanup.
- 00:12 Revision 0fd3a345 (github): Fixed|Server|All Games: Spurious warnings re unknown "resetctlaccum" command
2015-01-29
- 23:59 Bug #1955 (Resolved): [Hexen] Sherlock cheat gives wrong items
- 02:12 Bug #1955 (In Progress): [Hexen] Sherlock cheat gives wrong items
- 01:22 Bug #1955 (Closed): [Hexen] Sherlock cheat gives wrong items
- The SHERLOCK cheat code in HeXen is incorrectly giving all artefacts instead of all puzzle pieces.
- 23:59 Revision caa6df59 (github): Fixed|Hexen: 'Sherlock' cheat gives wrong items in Hexen (typo)
- IssueID #1955
- 23:36 Revision ad219e00 (github): Fixed|World: Error attempting player reborn in Hexen
- When attempting player reborn in Dark Crucible after unleashing
Korax, Mobj_Sector() was called on an unlinked player... - 20:02 Revision 9e538bb1 (github): libcommon|acs::System: Cleanup
- 19:35 Revision 3d7658a8 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 19:34 Revision 11ef7e39 (github): Refactor|libcommon: Use an object-oriented model for ACScript system components
- Now uses a common, OO model for all ACScript system components, in
"acs" namespace. Functionality is separated into I... - 12:46 Bug #1956 (Closed): [Chex Quest] Incorrect level names
- Chex Quest is incorrectly using the Doom1 level names. Seems to have started occurring in build 1427-1432.
- 00:34 Bug #1954 (Closed): Joining an MP game from a different game causes segfault (after version conflict)
- Attempting to join an MP game from a different game causes a seg fault in the latest unstable (1486). For instance at...
2015-01-28
- 21:52 Bug #1953 (Closed): [Multiplayer] Enemy hitscan based attacks off target (co-op)
- Evidently all enemy hitscan -based attacks are currently off target on the world up axis, in multiplayer.
2015-01-27
- 20:57 Bug #1952 (Progressed): Eternal Doom MAP26 malformed map hack causing memory release error
- See: "forum thread":http://dengine.net/forums/viewtopic.php?f=7&t=1865&sid=bd5135890b31de9acf4c52a7cdfa2b09#p12278
... - 18:53 Revision 7feab434 (github): UI|Client|Default Style|libappfw: Item alignment in popup menus
- This commits cleans up the layout of popup menu items to reduce visual
noise. The idea is that items are aligned by t... - 17:05 Bug #546: Spider Boss shoots too high
- I've just tested this in multiplayer and its not just the Spider Mastermind that is affected, all enemy hitscans are ...
- 12:43 Bug #546: Spider Boss shoots too high
- This seems to be a problem again.
I have just noticed it on the nz/au plutonia co-op server - 16:57 Revision c457eecf (github): UI|Client: Minor improvements
- The native path chooser widget now has a popup menu for actions. This
allows clearing the selected path.
Minor clean... - 16:41 Revision d1479d12 (github): UI|Client: Only allow selecting soundfont files in Audio Settings
- Also clarified the language used in the dialog a little.
IssueID #1951 - 16:35 Bug #1950 (Rejected): Keyboard movement keys got stuck
- 16:34 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
- 10:26 Bug #1951 (In Progress): Soundfont picker GUI not limited to soundfont files
- 10:25 Bug #1951: Soundfont picker GUI not limited to soundfont files
- Well, obviously, I meant no music, rather than no sound, above.
- 10:24 Bug #1951 (Closed): Soundfont picker GUI not limited to soundfont files
- The soundfont picker currently lacks the ability to show only suitable files.
It also 'appears' to take any file, ...
2015-01-26
- 00:46 Revision 63939ea6 (github): Fixed|Definitions|Doom: Ultimate Doom, episode 4 starting map (typo)
2015-01-25
- 14:39 Bug #1950: Keyboard movement keys got stuck
- Ah, nevermind. I found out how to map ctrl / alt to y / x. That is good enough for me. See you in a few hours, playin...
- 13:53 Bug #1950: Keyboard movement keys got stuck
- I tried to play around with what I actually do to trigger this. And it is the ctrl key. If I press the Ctrl and the c...
2015-01-24
- 21:22 Bug #1950: Keyboard movement keys got stuck
- I regularly run on Yosemite myself and I haven't had this issue.
* Are you pressing any other keys while the left/... - 12:13 Bug #1950 (Rejected): Keyboard movement keys got stuck
- I tried the latest stable (1.14.5) and the unstable from yesterday to play Doom1.wad on my OSX 10.10.1 (14B25).
Sa...
2015-01-23
- 11:23 Feature #1949 (Rejected): Support for Windows Quick Launch bar
- The subject says all.
Modern Windows has a quick launch bar and most programs these days have options to place a s... - 10:07 Revision e3621a69 (github): Fixed|Host: Rebuild times can be omitted from configuration
- IssueID #1948
- 10:06 Bug #1948 (Closed): doomsday-host fails to start if rebuildTimes is missing in .doomsdayhostrc
- <rebuildTimes> should be optional in the configuration.
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