Bug #1956
[Chex Quest] Incorrect level names
Start date:
2015-01-29
% Done:
100%
Description
Chex Quest is incorrectly using the Doom1 level names. Seems to have started occurring in build 1427-1432.
Associated revisions
History
#1 Updated by danij almost 10 years ago
- Category set to Regression
- Assignee set to danij
- Target version set to 49
#2 Updated by danij almost 10 years ago
- Status changed from New to In Progress
- % Done changed from 0 to 10
#3 Updated by danij almost 10 years ago
Evidently the reason this is an issue is because G_MapTitle() is looking in ded_t::texts for the map title rather than the array in RuntimeDefs and consequently, the logic in Def_Read() to handle copying of the replacement texts does not apply.
Obviously it would be better to simply get all texts via ded_t...
#4 Updated by danij almost 10 years ago
- Status changed from In Progress to Closed
- % Done changed from 10 to 100
#5 Updated by skyjake over 9 years ago
- Target version deleted (
49)
API|Refactor: Lookup Text definitions via libdoomsday's ded_t
libdoomsday provides direct access to the ded_t API thereby rendering
the old Def_Get/Set functions for this purpose obsolete.