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Bug #1956

[Chex Quest] Incorrect level names

Added by vermil almost 10 years ago. Updated over 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Regression
Target version:
-
Start date:
2015-01-29
% Done:

100%


Description

Chex Quest is incorrectly using the Doom1 level names. Seems to have started occurring in build 1427-1432.

Associated revisions

Revision 43e0bbaf (diff)
Added by danij almost 10 years ago

API|Refactor: Lookup Text definitions via libdoomsday's ded_t

libdoomsday provides direct access to the ded_t API thereby rendering
the old Def_Get/Set functions for this purpose obsolete.

History

#1 Updated by danij almost 10 years ago

  • Category set to Regression
  • Assignee set to danij
  • Target version set to 49

#2 Updated by danij almost 10 years ago

  • Status changed from New to In Progress
  • % Done changed from 0 to 10

#3 Updated by danij almost 10 years ago

Evidently the reason this is an issue is because G_MapTitle() is looking in ded_t::texts for the map title rather than the array in RuntimeDefs and consequently, the logic in Def_Read() to handle copying of the replacement texts does not apply.

Obviously it would be better to simply get all texts via ded_t...

#4 Updated by danij almost 10 years ago

  • Status changed from In Progress to Closed
  • % Done changed from 10 to 100

#5 Updated by skyjake over 9 years ago

  • Target version deleted (49)

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